This week we’re celebrating our 7th anniversary by playing a homebrew tabletop roleplaying game of our own design: Tides of Terror. We follow a group of passengers on a luxurious cruise ship as their dream vacation turns into a nightmare, discuss...
This week we’re celebrating our 7th anniversary by playing a homebrew tabletop roleplaying game of our own design: Tides of Terror. We follow a group of passengers on a luxurious cruise ship as their dream vacation turns into a nightmare, discuss the strange events that start to unfold, and face the mounting terror that threatens their survival.
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Holy shit! I think I'm having a panic attack!
SPEAKER_03Spooky season greetings and salutations, and welcome to Hacker Slash. If you're joining us again, welcome back! It's our party, and we'll cry if we fucking want to. If this is your first time listening, welcome to the party. We are a horror movie review podcast dedicated to telling you whether a movie is a hack, a total joke, a waste of time, or a slash.
SPEAKER_02Totally killer, pun intended.
SPEAKER_03We believe horror is for everyone, and as such, we typically rate movies with the perspective we've gained from our varying walks of life and the flavors of fear we fancy most. My name is Chris, I'm your friendly neighborhood slasher enthusiast. This week I'm joined by the Superfly Space Guy Mac. Hola Muchachos, the classic horror connoisseur Sean. Hey, the paranormal paramour Binx. Hola, and the Scream Queen Paris.
SPEAKER_01Welcome aboard.
SPEAKER_03While we usually rate movies, this week we're celebrating our seventh anniversary with another edition of our classic role-playing games. And this one's gonna be 100% wetter than anyone we've done before. Seven years! What a milestone! Look at us go!
SPEAKER_00That's right.
SPEAKER_03And look at how many generations of hosts we have here.
SPEAKER_00It's great. We do have like a mashup here. I love it.
SPEAKER_01It's a long lineage.
SPEAKER_03A long story dynasty, some might say. Well, our adventure tonight is of our own making. It's like a hacker slash exclusive tides of terror. And we've created a survival horror game set on a luxury yacht where something has gone horribly wrong. Our objective is to work together to uncover the mystery, survive the threats of the ship, and ultimately, hopefully. And with that, turn it over to Magic.
SPEAKER_00Hello, hello, hello. I hope you are all ready. Well let's hope. So I want you to clear your minds, put yourself into another world. You find yourself enjoying a bright, peaceful day on a yacht. The sun shines on the polished deck, and the sea stretches endlessly around you. The air is filled with the light sounds of waves and a distant breeze. The crew moves about, preparing the ship for its voyage, and the passengers are gathering, soaking in the luxury of the experience. Captain Elias Markham steps forward, his white uniform pristine, and he flashes a warm, welcoming smile. Ah, welcome aboard, folks. I'm Captain Elias Markham, and I'll be your guide on this little slice of paradise for the next few days. We're thrilled to have you with us and hope you're ready for a truly unforgettable trip. He gestures towards the horizon as the yacht sways gently beneath your feet. The seas are calm, the weather's perfect, and we've just got the right mix of luxury and leisure planned. There's nothing quite like a few days out here with no worries except what you're gonna drink next. He pauses, glancing towards the crew who continue with their duties efficiently. Now, I do have to apologize up front. We're running a little uh little on a reduced staff, you might say. A few of our deck hands and stewards had to stay behind due to an unfortunate bit of illness. Nothing serious, but we're a little shorthanded. He chuckles lightly, waving a hand in reassurance. Don't worry, though. The crew, we've got their top notch, and we'll make sure you hardly notice. Just sit back, relax, and let us take care of everything. We'll get those anchors dropped soon, and then your vacation really begins. With that, the captain nods to the guests, his demeanor confident and calm as he steps away to return to his duties. A young steward steps forward. His white button is crisp, white, neatly steamed. His hair is blonde, slightly messy, but somehow put together. Uh hey, uh welcome to the ship. Who are all of you? And and uh you know, how do you know each other?
SPEAKER_03Oh, well, darling, I'm Benjamin Bentley. Uh, and these are my esteemed guests. Introduce yourselves, please. My name's Cairo.
SPEAKER_05I haven't been on a boat in like five years. I don't even know why I'm here, honestly.
SPEAKER_03Darling, you think you'd be a little more grateful? Ugh.
SPEAKER_05Be grateful I'm here.
SPEAKER_02Hey man, I'm just having like a really great time, man. This fucking boat is cool as hell. I can tell you, man, I was up here like a couple hours ago smoking a fat doobie. And what a view you got on this deck, man. Far out, dude.
SPEAKER_03You see, Caro, you should be more like Ash. Ash doesn't have to have a good time.
SPEAKER_02Oh yeah, that's right. My name's Ash.
SPEAKER_00Ash Dankman. Well, uh, that's you know, you guys are you're an interesting group. I hope the three of you have a lot of fun. Um this is actually our chief stew right over here. This is this is Victoria.
SPEAKER_01Hi there, Mr. Uh Bentley. Was it? I have been assigned as your uh personal VIP concierge for your time here on the cruise, and it is my uh pleasure to make sure that you and all of your guests have an incredible experience here today and for the rest of our voyage.
SPEAKER_03Oh, excellent. Can we have a round of champagne? Yes, right away.
SPEAKER_02Hey, you got any snacks?
SPEAKER_03Absolutely. I'm sure we can go find something. We can probably go rummage over in the lounge.
SPEAKER_01Rummaging won't be necessary, Mr. Bentley. I will have the needs of the team uh met immediately. It's been like two minutes, Ash, honestly. But I'm hungry. I got the munchies. Now suddenly two stewardesses arrive, one with snacks for Ash and one with a lovely little mojito for everyone else, as well as champagne for those interested.
SPEAKER_05How nice options.
SPEAKER_03Well, I just want to thank you both for joining me out here. It's been it's been hell since the incident, and I'm so glad we can really come together this way.
SPEAKER_00Our characters stand on the front of the boat, staring off into the distance, enjoying the sun deck before the sun sets. But as the sun dips below the horizon, the sky shifts to hues of fiery orange and red. The calm seas reflect the fading light as the yacht remains anchored, gently swaying in the still waters. The gentle lapping of waves against the hull and the soft melodic music playing over the yachtspeakers create a peaceful, almost dreamlike atmosphere.
SPEAKER_02Oh, yeah, I mean, I'm sure there's food in there.
SPEAKER_01Where's that stewardess? I'm right here, Mr. Benjamin. I've been here the entire time. My job is to be discreet. To the dining room we go.
SPEAKER_00And our guests make their way to the dining room along with the chief stewardess.
SPEAKER_01Welcome to the dining hall. Everyone have a seat right here at this table, uh, and we'll have the waitress over immediately.
SPEAKER_03It's a little quaint, don't you think? I thought it was gonna be a more grander. I'm so sorry, my friends.
SPEAKER_05And you're trying to tell me about being grateful.
SPEAKER_03Listen, darling, this is better than your studio apartment.
SPEAKER_00Well, the tranquility of that moment is abruptly shattered by a piercing, blood-curdling scream. The sound rips through the serene night, high pitched and filled with raw terror, coming from the bridge. It's quickly followed by a series of thuds and crashes, violent, chaotic noises, as if a struggle is taking place. Everybody on the deck freezes. Some exchange worried glances, others begin to rise cautiously, looking towards the source of the scream. The crew, who only moments ago appeared calm and composed, now look as confused and alarmed as the passengers. Suddenly, another scream fills the air, more frantic and desperate than the first. The panicked shouting cuts off as abruptly as it began, leaving behind an eerie, suffocating silence. The music from the speaker still plays, its peaceful tones now unsettling against the tension that fills the deck. The only other sound is the ominous, rhythmic lapping of the waves against the hull. The peaceful evening is gone, replaced by a suffocating tension. The horizon, once promising luxury and escape, now feels distant and unreachable. All eyes turn towards the bridge, the source of the commotion, where only moments ago was calm. So what do you do?
SPEAKER_02That didn't sound good.
SPEAKER_01I think Victoria is gonna be one of the first people to stand up in this situation. And she's gonna say something along the lines of Mr. Benjamin, I am so sorry. This never happens on our cruise line. I assure you, we will do everything in our power to get that matter sorted. Don't you worry about it. Can I get you more champagne?
SPEAKER_03Oh, yes, darling, please. What what's going on over here? They're you all having too much fun. What are the what are these people into?
SPEAKER_02I don't know, man. This just did not sound cool, man. I don't know what it is, but I'm not getting a good feeling about it.
SPEAKER_05Cairo is looking around very stoically and silently, and I'm gonna actually roll for insight.
SPEAKER_00Oh. First roll, chorus going to Binx.
SPEAKER_01Be gentle.
SPEAKER_00It looks like you rolled a seven to me.
SPEAKER_05Unfortunately, I rolled a seven, yes. But let me just double you know, let me just take a second gander here. Because I'm pretty sure No, never mind.
SPEAKER_03What are you trying to see with your inside check?
SPEAKER_05Just trying to look at that passive effect if I get like an advantage on my advantage, but that's fine. That's fine. I'll take what I can get.
SPEAKER_00Well, all we know so far is that the scream came from the bridge and then there was some sort of commotion.
SPEAKER_03I'm gonna wave my hand in front of Cairo's face. Dar darling, darling, just be present in the moment. I'm sure the stewardess will um Victoria, what's your name? I'm sure she'll she'll handle the situation. With champagne? That's none of our business, darling. We're here as esteemed paying guests. Fine.
SPEAKER_02I'm just saying, man, like we just like barely got on this boat and some crazy shit's going down out there.
SPEAKER_01So I have some news. Uh, it seems like there has been some commotion on the bridge. I've got my team working on it, and if we'd like to go to the other side of the boat now, we can make our exit quickly. We haven't even eaten dinner, darling. Oh man, yeah, where's my snacks? Yep, those snacks are definitely going to be delivered to us on the opposite side of the boat from the commotion. We are going to actually uh exit this room. This room is now off limits. I'm actually so sorry. It just came in through the walkie. Um, and we should go we should go. We're gonna go. Everybody, let's let's go. And then she hurries to everybody and kind of brushes them towards the exit away from the sound.
SPEAKER_03Okay, I'm gonna as as I'm being hurried, I'm gonna like extend my arm back to the table to grab a fresh glass of champagne.
SPEAKER_02Are there any snacks on this table yet? There's bread. There's there's just bread. It's it's baked bread. Is there butter? You can't be so demanding. I'm putting all of that into my backpack.
SPEAKER_00It's like a dinner roll.
SPEAKER_02I'm putting all of the table bread into my backpack.
SPEAKER_00Okay, you have a basket full of table rolls.
SPEAKER_02Sick.
SPEAKER_00So the crew members aboard the yacht, not only Victoria, seem on edge. Whispers ripple among the passengers and staff as they scurry about while you grab your champagne. One of the crew approaches Victoria with urgency in their eyes. Victoria, there's there's something wrong. The captain is gone. And one of the crew members is missing too. We found a bloodstain on the bridge. You need to come see this. The crew member seems rattled, their eyes darting nervously as they urge the chief stewardess to report to the bridge. Around you, other crew members exchange worried glances, their unease growing.
SPEAKER_01I heard blood. At this point, have I exited stage left to the bridge, or am I still here?
SPEAKER_00You're at the door with champagne in their hands.
SPEAKER_01Can I be talking to this person who just delivered this message?
SPEAKER_00Sure.
SPEAKER_01Okay, I'm gonna say missing? What do you mean the captain is missing? And who else is missing with him? Um, have you checked the bathroom? Do you remember what we had back in Bora Bora? Have we checked all of the bathrooms? We know how the captain gets after a few martinis. And the blood stain on the bridge. What do we um how big is the blood? Are we talking somebody who scraped a knee? Or are we thinking this is something more um severe?
SPEAKER_00Well, we we checked all the bathrooms and we could not find him. Uh, and he is not answering his walkie either, and it's like it's a good bit of blood. There's like an actual footprint in the blood.
SPEAKER_01Hmm. Okay. Thank you so much for letting me know.
SPEAKER_02Wait, so we are only hearing about this or we're seeing this also?
SPEAKER_00Currently, you're only hearing about it.
SPEAKER_03And to my understanding, it's more like a is it's like a hushed conversation between the staff members, or can we overhear it as the guests?
SPEAKER_00This is something you can overhear because we're all standing within just a few feet away from each other.
SPEAKER_02Okay, I would like to roll for perception to try to overhear some critical information.
SPEAKER_05Ooh.
SPEAKER_02Ooh, 19.
SPEAKER_03Fire. God damn! Alright. That motherfucker sees everything.
SPEAKER_05That butter and bread's doing its job.
SPEAKER_00Sometimes all you need is fuel, you know?
SPEAKER_05Mm-hmm.
SPEAKER_00Carbs. You overhear two deckhands talking to each other. The captain, where's the chef? He's supposed to be getting dinner ready, but the galley's empty. Not a single meal's even been started. We got guests expecting dinner, and he's nowhere to be found. Their annoyance is pretty evident. Beneath that is uh a hint of worry, though. The chef's absence, coupled with the captain's disappearance, raises more questions than answers.
SPEAKER_02Oh man, guys, I literally just heard this crazy conversation where this chef guy is totally missing. He's totally missing and people are freaking out about it. I wonder if this chef has anything to do with what's going on here.
SPEAKER_03Ugh, probably. I've never met a good chef.
SPEAKER_01Did you eat him? I'm sorry, w Mr. Dankman was it? Um who where did you hear this from? The chef is now missing as well? How have I not heard about this?
SPEAKER_02Listen, I don't know, man. I'm not trying to get involved in any kind of politics that you got going on on this boat here, but I can tell you what I do know, and that's what I heard, okay?
SPEAKER_01Thank you so much, Mr. Dankman.
SPEAKER_00As you stand around waiting to determine where you're gonna go next, you overhear a couple other deck hands speaking as well. First the captain, now the chef's missing too. I mean, just like an hour or two ago, the engineer was bitching about equipment problems. Something is not right. The words linger in the air, casting doubt and suspicion. Is the chef merely neglecting his duties? Or could there be something darker going on? And what about that engineer? The unease continues to grow.
SPEAKER_03Look, all I'm saying is I don't really want to be standing around on foot if we're not going to be served. So friends chop chop. Why don't we go back to my room? It's large enough for all of us. We could have a nice martini, some more champagne, and maybe we can just, you know, catch up on the years that we've missed together.
SPEAKER_02I mean, it doesn't sound like a bad idea. You're gonna make some martinis. You got like the little olives that you put in there too.
SPEAKER_03Yes, yes, I know just how you like them, like the olives you could find in the Scooby-Doo sandwiches.
SPEAKER_02Oh, yes. Absolutely.
SPEAKER_03Yes, yes, I know you will. Come come now. Victoria!
SPEAKER_01Take us to our rooms, please. Right this way, Mr. Benjamin. And then Victoria ushers everyone to the deluxe VIP Diamond Lounge, where Mr. Benjamin is residing.
SPEAKER_00You gather your nerves, you make your way towards the lower decks. The farther you descend, the more luxurious the ambience of the ship falls away, replaced by the stark functional design of its hidden layers. The dim lighting casts along shadows, and the hum of the ship's engine rumbles beneath your feet, masking any sounds that may be lurking in the dark. The corridor feels unnaturally quiet, each step you take echoing off the metal walls. As you approach a narrow passage, the flickering lights make it hard to tell whether the shadows ahead are moving or if it's just your mind playing tricks. As you reach the bottom of the stairwell, you come upon a door marked the primary luxury cabin. This is the door to Benjamin's room.
SPEAKER_02Primary luxury cabin, man. This looks like Freddy Krueger's fucking boiler room down here.
SPEAKER_03No, no, darling. I I assure you it's much more spacious inside. We have nice leather sofas. It's very top shelf.
SPEAKER_01Alright. I would like to interject, Mr. Benjamin. It is technically not top shelf. There is one suite above this one, the Deluxe Ultimate Double Diamond Lounge. Um, but yours is absolutely, I rest assured, our second best aboard the aboard this ship.
SPEAKER_03Victoria, I when I booked this voyage for my closest friends and I, I demanded the best possible suite. Who has it?
SPEAKER_01I'm actually not at liberty to disclose that information, Mr. Benjamin. Our clientele's privacy is of our utmost importance and respect. More champagne? Evergrudgingly push my glass forward.
SPEAKER_00As the champagne gets topped off, the silence is suddenly broken as you open the door to the primary luxury cabin. Suddenly, without warning, something bursts from the shadows ahead. Quick, savage, and unnatural. It rushes at you with terrifying speed, too fast to react. It's the captain.
SPEAKER_05Oh look, there he is.
SPEAKER_00His face twisted in a grotesque snarl, lunging at Benjamin, attacking you without hesitation. This creature is no longer human. It's something far more dangerous. The attack comes swift and brutal, and in seconds, Benjamin is dragged to the ground, torn apart in a frenzy of violence. Blood pools beneath all of you, the reality of the situation crashing down as the rest of you are frozen in shock. This inhuman, undead creature grabs Benjamin's lifeless body and drags it ten feet away further into the room, leaving a gruesome trail of blood in its wake. You stumble backward in shock, hearts racing. The sudden shift from mystery to madness sending you into a tailspin. The once quiet corridor now feels like a death trap. The flickering lights casting monstrous shadows over the bloodied scene. The creature, still crouched over Benjamin's body, growls low and hungry, and then as if triggered by the smell of fresh blood, it begins to rise again, its dead, soulless eyes now fixed you.
SPEAKER_02Holy shit, guys! Holy shit! I think I'm having a panic attack.
SPEAKER_05I've seen a lot of things in a funeral home, but this was not what I expected at all.
SPEAKER_01At this point, Victoria is flustered to say the least. She attempts to shield the other two guests that are still alive and under her care.
SPEAKER_00Well, while you're doing that, you're all going to roll a fear check.
SPEAKER_01Alright. Okay. What number is pretty scared?
SPEAKER_05Five. I got a fifteen.
SPEAKER_01That's pretty good. Or bad.
SPEAKER_02Alright, I got a ten.
SPEAKER_00It was twenty, so you all failed.
SPEAKER_01Oh! What the fuck? Great. We're scared.
SPEAKER_00You are scared, and you now have a disadvantage on perception checks.
SPEAKER_01Fuck.
SPEAKER_02Oh shit.
SPEAKER_01So under general So uh I adding one fear? Am I checking the first fear box? Yes. Okay, I'm one feared. I'm scared. I'm a little scared.
SPEAKER_05My entire personality. Disadvantaged.
SPEAKER_00Is Benjamin dead now? I'm fucking dead. Benjamin was literally torn limb from limb, blood screwing out everywhere.
SPEAKER_03I was a little buzzed.
SPEAKER_00Yeah, your nerves, you know, your nerves are now starting to affect your ability to focus on your surroundings.
SPEAKER_05I would say so.
SPEAKER_00What do you do?
SPEAKER_05Cairo's gonna run to the nearest room.
SPEAKER_00Okay. On the port side of the ship, that would be the nearest room. And the port side would be if you're facing the front of the ship, it's what's on the left side. So you're going to run to the nearest room. Chicken.
SPEAKER_05Chicken or prepared.
SPEAKER_00Cairo has run to the nearest room.
SPEAKER_05Yeah, I think I'm gonna roll for investigation just to see if there's any like weapons or anything that I can use to defend myself in this room. Oh my lord, have mercy. I'm when it matters, no dice. I got a six.
SPEAKER_00Well, you're in a you're in a hurried frenzy, and so really you look around and you see a double room. It's got two beds, but you really can't focus on anything at the moment.
SPEAKER_01For fuck's sake. Can I usher Ash in the same direction to that room?
SPEAKER_00If if Ash wants to be ushered.
SPEAKER_01Mr. Denkman, I think it's best that we follow Miss Thompson into the adjacent corridor.
SPEAKER_02Anywhere but here, man.
SPEAKER_00Anywhere but here. Okay, so you're now all in the double cabin. And the door to Benjamin's room has slammed shut.
SPEAKER_01Okay.
SPEAKER_05Great. Now we can just wait here. Are we just going to wait here forever? What the fuck was that?
SPEAKER_02I don't know what that was, but it didn't look safe. We gotta find a way to figure out how to get out of here.
SPEAKER_05It's not gonna be with your bread and butter, I'll tell you that much.
SPEAKER_00The horror of Benjamin's death is still hanging heavily in the air. Blood is seeping through the door. If you were to open yours, you'd be able to see that. The flickering lights continue to cast ominous shadows down the corridor. The silence that followed the attack is suddenly shattered by a new unmistakable sound, a low guttural groan, accompanied by the shuffling of feet. Before you can really process what's going on, the unsettling groans echo again, louder this time, coming from further down the dimly lit hallway. Shadows shift, and then you can feel footsteps and hear more figures.
SPEAKER_02Alright, guys, this is this is kind of I'm kind of getting the feeling that we might be hitting some zombie action or something.
SPEAKER_05Well, I'm not necessarily afraid of zombies. I've seen enough dead people to last me a lifetime, obviously, but I usually don't have them chasing me in the funeral home.
SPEAKER_01As delightful as these zombie notions may be, uh, I would like to use my walkie-talkie to um check in with the staff and see what's going on out there and call for help, more importantly. I'm going to roll a D4. Was that a one?
SPEAKER_00That was a one.
SPEAKER_01Oh god. Jesus.
SPEAKER_00You're all doing really, really well tonight. I I should say that.
SPEAKER_01No, a one is good in this case. That means in one turn I will hear back from the walkie.
SPEAKER_00So you use your walkie, and you hear it squeak and squawk, and all you hear is the word help being announced over the walkie.
SPEAKER_01Amazing.
SPEAKER_00The shuffling continues past your door, and it seems to move away.
SPEAKER_05I'm just gonna give this one more go. I'm gonna give it one more go. I need to find a weapon, and I need to find it right now. I'm gonna roll for investigation. One more time. Please, God. Oh, thank you.
SPEAKER_00Nice.
SPEAKER_05Thank you. 21. That's gorgeous.
SPEAKER_00Your modifier. Good job there. Okay. So you investigate. What you find in this room on the nightstand, you see a silver necklace. When you open up the nightstand, you find a silver decorative dagger.
SPEAKER_04This is pretty.
SPEAKER_00Are you gonna hold on to your items?
SPEAKER_04Yes, I am.
SPEAKER_00Alright, your decorative dagger is 1d4, piercing ornate. And your silver necklace is worth 25 gold.
SPEAKER_03Anyway, like dollars.
SPEAKER_00Exactly, doll hairs.
SPEAKER_04Any attack bonuses, you know, just out of curiosity, you know, don't feel like crazy. Asking too much? Okay. That's fair.
SPEAKER_00You know, we're just starting out here. We got things to do and things to see and whatnot.
SPEAKER_02And what is this decorative dagger made out of? Silver. Silver? Okay.
SPEAKER_05Interesting. And the necklace is also silver?
SPEAKER_02Yes.
SPEAKER_05So I found this dagger that I hope can help us in some capacity with what we believe to be zombies on the other side of this door, that's for sure.
SPEAKER_02Well, man, I mean, that thing could be cursed, you never know.
SPEAKER_05This whole boat is cursed, Ash. Obviously.
SPEAKER_01Uh so there's only one door out of this room.
SPEAKER_00Yes. So you are in simply a double suite right now. You left the biggest suite possible, and you went into a double suite. The three of you are packed in. You've only found two things that, you know, aren't the beds.
SPEAKER_01Okay, so in response to these sounds uh clearing up and sounding like they are more distant from our only exit from this room, uh, Victoria would like to stand up from the bed and make an announcement. I think it's time we move on from this uh lovely tour of our double deluxe suite. Uh, and I think it's important that we head our make our way to the uh captain's stern. The the crow's nest, where the captain You You meant the bridge? The bridge. Yep. The bridge is where we're gonna go.
SPEAKER_03Let's go. Suddenly the question of how Victoria came to be the chief steward is crazy everyone's mind.
SPEAKER_05Yeah, Cairo's definitely looking at Victoria like, how did you get this job again? So you want us to leave this room towards where a lot of the blood may be?
SPEAKER_01I don't know, Miss Thompson. It sounds like it's getting a little bit quieter out there, and now might be our only chance.
SPEAKER_05That is true. But should we at least check on our friend? I mean, although he's definitely dead. I could try to piece him together. I've seen and done some remarkable work. Have you never heard of Thompson and sons? Um it's odd. It's a weird thing. I I'm I'm an only child and I'm definitely not a son, but you know, I I I respect it. It's a long story.
SPEAKER_01It certainly seems so, Miss Thompson. Now, if you are to stitch Mr. Benjamin Bentley back together, uh, it would require that we leave this room. So I would say let's make haste and do that now. Mr. Denkman, if you would like to lead the way.
SPEAKER_02Well, you want me to go first? That would be lovely. Oh man. Do I have any weed or do I have to find some weed? Because I feel like this is gonna calm my nerves.
SPEAKER_01Are you asking for weed because I can get you weed?
SPEAKER_02What? Oh my god. That would be like you'd be like a total lifesaver. The weed is gonna save your life. I mean, I feel like weed's been saving my life my whole life, you know? That's fair. Let's go. Amazing.
SPEAKER_00For her to get the weed, you will need to make your way towards the crew quarters.
SPEAKER_02Oh, we're going.
SPEAKER_00So you step into the hallway. More groaning fills the air. From around the corner, from in the shadows, they come. Zombies. Their bodies twisted, their hands outstretched towards you. There's no time to think, only time to act. The undead creatures are advancing, their pace slow but relentless. You can hear the soft dragging of feet, the wet sound of blood dripping from their wounds, and the low inhuman growls getting louder with each step. You have seconds to make a decision. The zombies are closing in. You stand your ground and fight? Or do you run for your lives hoping to find safety?
SPEAKER_02Okay, are they coming from one direction?
SPEAKER_00You're not sure which direction they're coming from. You can just hear them down the hallway.
SPEAKER_05Okay. Hear me out. I believe I'm the only one with a weapon. I feel like that being said, going back into Benjamin's room and at least fighting off the captain is maybe like a higher likelihood of survival versus a horde of whatever's coming.
SPEAKER_02So in that room, there's the captain and the other zombie, so we'd have to take two things down potentially.
SPEAKER_05Well, I guess that's true. Uh assuming that Benjamin has become a zombie and whatever he would look like, considering he's just body parts.
SPEAKER_02Or we can go back into the other room and try to let zombies in one by one and take them out with your dagger.
SPEAKER_05Yeah, but okay. That's also true. These plans sound crazy. They sound nuts. We can we can run for safety just in general. I just where would that lead us? I don't know. I guess we could do that.
SPEAKER_01Are we digging in Benjamin's butt?
SPEAKER_05No, I I we could just investigate that room for more for more weapons.
SPEAKER_02May maybe maybe we can walking dead that shit and cover ourselves in zombie guts. Ooh.
SPEAKER_05I can I can also watch I don't know if this is actually allowed, but technically I can speak with the dead because I'm working up here home. That's one of my strengths.
SPEAKER_01Maybe you should on Benjamin and we can find out. That's why the main person here suddenly died at the beginning. Let's ask those questions.
SPEAKER_05Yeah, he definitely mentioned something about an incident that happened not long ago.
SPEAKER_01I think that's worth investigating.
SPEAKER_00Hmm. Alright. Alright, we're moving into Benjamin's room. Yep. This time Victoria goes first. You're now in the room. You were in the double suite, but now you're in the primary. Is there a map? Oh yes. Do you not see the m the the map?
SPEAKER_01Where's the map? Hit join session. Go to s oh oh my god, look at this big ship. Oh, this changes everything. And everyone could have seen this the whole time. It was me the only one that didn't have this open. Got it.
SPEAKER_05Incredible work that you've been naming all these things.
SPEAKER_00You were doing great. I was I had no idea you couldn't see the map.
SPEAKER_05You said dining room. You said all of these things so well. Right.
SPEAKER_01I'm just remembering what was said.
SPEAKER_00This is perfect.
SPEAKER_01Okay, cute. It's a bit smaller than I thought I would work on, but sure.
SPEAKER_00Alright, so you are now in Benjamin's room. Alright. The room itself is nice. As mentioned, it's maybe not the highest end, but it is very nice. And the body is gone. There's only some blood, but there's no sign of the zombified captain, and there's no sign of Benjamin's body parts.
SPEAKER_02Bullshit, man. Where the fuck would these things go? Bullshit. Alright, do I have my weed? I'm smoking this thing right now.
SPEAKER_05No.
SPEAKER_02You have one joint. Alright, I lit up the joint.
SPEAKER_05I I'm just a rolling girl if you can't tell with the kind of player that I am. I'm going to roll for perception. Even though I know we're at disadvantage, I'm gonna say fuck it because I have an advantage on it, and maybe that will cancel that bullshit out.
SPEAKER_03Also, Sean, if you're trying to recover from fear with your weed, being that you're a stoner, I think you can roll a d20 with an advantage to recover.
SPEAKER_02Fair enough, fair enough.
SPEAKER_01And then Binks, is Ms. Thompson gonna be trying to speak with the dead? Oh wait, no, the body's gone. The body's gone.
SPEAKER_05Yep. Fucked.
SPEAKER_01Stupid. Okay. Victoria will let's go ahead and um rummage through Mr. Benjamin's belongings, um, looking for something of value or use in this situation.
SPEAKER_00You look around, but you're still caught in the haze, and you can't really focus on anything except for the pool of blood.
SPEAKER_05What I should have done is done my wisdom check to get rid of this goddamn.
SPEAKER_02Um I will roll, I guess, for advantage.
SPEAKER_00Ash also looks around. In a semi-intoxicated state is unable to perceive much.
SPEAKER_03That weed just ain't the premium stuff, my friend.
SPEAKER_02Oh man, I just gotta smoke twice as much.
SPEAKER_05Is there like a drawer or something that I can move in front of the door? Like to block it off?
SPEAKER_00As you make your way to the door, you check the handle. The latch securely locks. And there's one of those extra hotel locks that gives you that extra sense of security.
SPEAKER_05Go ahead and put that on.
SPEAKER_00Now you have safely locked yourselves in Benjamin's room.
SPEAKER_01I would like to go out and do a little bit of scouting while the two remaining guests under my watch stay here in the locked, almost deluxed suite.
SPEAKER_05You're a brave bitch.
SPEAKER_01I'm a woman of integrity and I am very good at my job. Um, so I would like to go back up the stairs and lock the door behind me.
SPEAKER_00You leave the room. The others lock the door as you leave. You can hear the two latches click into place as you are now in the hallway. From down the hall, shuffling footsteps seem to be moving faster than the other ones. The groan is louder, scraping along the walls of the hall, heading straight towards you.
SPEAKER_01Can I go up these stairs that are right next to me?
SPEAKER_00You look up the stairs, more sounds, stumbling down, scraping down the banister. A loud groan emits.
SPEAKER_01I'm gonna go up the stairs. Oh Jesus.
SPEAKER_00You walk up the stairway. As you go up the stairs, you feel a sense of vertigo as your heart beats faster and faster. As you're trying to make your way up, step by step, you stumble and you trip backwards all the way down the stairs into the hallway. You take no damage.
SPEAKER_01I just feel stupid.
SPEAKER_05Mac Max said, You're not going up there. Okay. Fair enough.
SPEAKER_00At this point, the sounds from the hall are pounding.
SPEAKER_05Cairo thinks that she hears a loud noise, like happen right by the door. It's gonna like whisper to the door.
SPEAKER_01Victoria? I'm fine. She shouts from the other side of the door, trying to maintain composure, but very dizzy and a little scared.
SPEAKER_02I think we should get her back in here, man. It doesn't sound good out there. She sounds like she took some of your weed. Sounds like she needs some of this weed right now.
SPEAKER_05Victoria, do you want us to open the door and let you back in?
SPEAKER_01Or Victoria shouts from the other side of the door. No, no, please stay safe. Safety first, guest experience. Above all else, I'm just um getting a lay of the land out here, and I will let you know um exactly what we're dealing with.
SPEAKER_00As as you bravely try to face whatever heads your way, the walkie squawk once again. Oh dear God, wherever you are, find cover, they're coming.
SPEAKER_05I'm assuming that Ash and I heard that.
SPEAKER_00Yes, it was loud and squawked.
SPEAKER_05Victoria, for fuck's sake. You don't get paid enough, I'm sure.
SPEAKER_01I don't know. With all due respect, Miss Thompson, I don't want to just wait in this almost deluxe suite and die. That's fair.
SPEAKER_05We we need to pa we need to pass these perception checks.
SPEAKER_02I I know. I need to find more we need to find more weapons, I think. So desperately. A roll for investigate.
SPEAKER_00Go for it.
SPEAKER_04Christ have mercy, what is happening?
SPEAKER_00You look around, you don't see much. It's a pretty standard room, aside from the fact that it's larger than the other ones. There's a couple trinkets here or there, but nothing really worth much. So at this point, you're now really worried about Victoria. But it seems like she's bravely chosen to stand alone in the hallway unless she can be coaxed into rejoining you.
SPEAKER_05I'm gonna move a little bit closer to the end of the room, so there's like a it seems to be like there's a TV and some chairs towards the end of that room over there.
SPEAKER_00Okay. You move into the other Can I see anything else? There is a very comfortable looking sitting situation. Lots of cushions, lots of pillows. There's perhaps a game of back em on the little coffee table.
SPEAKER_02That's about it. I'd like to go check the bathroom out.
SPEAKER_00Okay. Ash heads towards the bathroom, as only he would.
SPEAKER_01What does that mean?
SPEAKER_00Slowly but securely.
SPEAKER_01He eats a lot.
SPEAKER_00You enter the bathroom. It's a bathroom. There's not much going on. They cleaned it out pretty well. This crew is actually good at a couple things.
SPEAKER_02Oh, but there's this closet over here. Is there also a plunger here?
SPEAKER_01Oh my god.
SPEAKER_00There is a plunger receptacle. The thing that you could stick it onto, but the plunger's missing.
SPEAKER_02I'm moving into the closet.
SPEAKER_05I'm gonna like move if it's okay, I'm gonna move myself a little bit closer to the closet.
SPEAKER_02You can move yourselves, by the way. Okay, perfect. Oh, cool.
SPEAKER_05I'm gonna move myself to the closet.
SPEAKER_01Okay, I'm moving down the hall. Oh my god. And I'm going to explore the room that is south.
SPEAKER_00Okay, so you head towards the starboard, the starboard side of the ship. Starboard, of course. In this case.
SPEAKER_04Of course, of course. What the fuck, Victoria?
SPEAKER_00Bauster and Port Starboard, you know, cardinal directions or whatever. So across from the double room, there is another luxury cabin. This one's, you know, not as it's not as big as the one you were just in because it's it's not the primary. But it's another luxury cabin. So, you move into the room, the lights are off, you flick around for the switches, but you just can't seem to find it.
SPEAKER_02No lights.
SPEAKER_01Okay. I would like to remove from my blazer a small pen light and click it on.
SPEAKER_00You successfully remove your pen light, flick it on, and start looking around the room. Suddenly, a thump to the back of your head. And everything is black. You're unconscious.
SPEAKER_01Oops! Well.
SPEAKER_00So at this point, in this point in the game, we're gonna turn things on their head. You have an experienced game master here.
SPEAKER_01And at this point, they're gonna jump in. Oh no, I've put myself in quite the pickle.
SPEAKER_03You sure have. Over in Benjamin's room, the room falls silent except for your labored breathing. The pounding on the door continues, but the barricade holds. You hear the oncoming footsteps of zombies, but you manage to have bought yourself some time. As you hear those sounds, the realization sets in. The ship isn't safe. It's infested with the undead, and you're trapped here with. There are no easy answers, but one thing is clear. This is no longer just about missing crew members or mysterious sounds. It's about survival. As you gather yourselves in the small secure room, you take a moment to regroup. You'll need to figure out your next move quickly. The ship may be full of dangers, but it's also the only thing standing between you and the ocean. Whatever's happening here, you'll have to face it head on. Or die trying. And with that, we're gonna transition to the actual film here, Act One.
SPEAKER_02This was all prequels? This is just the pre-credit.
SPEAKER_03This is the pre- That was all prologue. That was the cold open.
SPEAKER_01Oh my god.
SPEAKER_05And Victoria's out here just the prologue.
SPEAKER_01Just rummaging about. I get knocked out in the prologue. Well, this would be a fun place to start. Can only go up from here, right?
SPEAKER_00Thanks for tuning in to part one of our seventh anniversary special. Will our heroes make it off the yacht alive? Or will they be doomed to feed the insatiable hunger of the undead? What was that mysterious incident Benjamin alluded to? Will Cairo's enhanced perception finally prove useful? Will Victoria find help at the other end of her walkie talkie? And exactly how many dinner rolls can Ash eat before he gets a stomachache? Find out next time on Tides of Terror.













