Hack or Slash
Hack or Slash
Hack or Slash is a weekly horror movie review podcast comprised of five horror fans dedicated to telling you whether a movie is a hack (a total joke, a waste of time) or a slash (totally killer, pun intended). The podcast launched on Friday, Oct. 13, 2017 and is available in Apple Podcasts, Google Podcasts, and Spotify, among other major podcast platforms. New episodes are released every Friday. 🔪
Resident Evil (2026)
October 02, 2026

Resident Evil (2026)

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Send us Fan Mail This week we’re reviewing Resident Evil (2026). We examine how Zach Cregger recreates survival-horror gameplay, unpack Austin Abrams’ frantic everyman performance, and dissect the film’s practical creature effects and body horror. In this episode's b-side, we consider which games should be adapted to film next. This episode contains spoilers, beginning at 35:17. Mentioned in the Episode Watch the Film Resident Evil (2026) Related Episodes 242: Resident Evil (2002) 244: Barbar...

Send us Fan Mail

This week we’re reviewing Resident Evil (2026). We examine how Zach Cregger recreates survival-horror gameplay, unpack Austin Abrams’ frantic everyman performance, and dissect the film’s practical creature effects and body horror. In this episode's b-side, we consider which games should be adapted to film next. This episode contains spoilers, beginning at 35:17.

Mentioned in the Episode

Watch the Film

Resident Evil (2026)

Related Episodes

242: Resident Evil (2002)

244: Barbarian (2022)

405: Weapons (2025)

137: The Thing (1982 vs. 2011)

069: The Faculty (1998)

268: Evil Dead Rise (2023)

110: Ready or Not (2019)

179: Halloween Kills (2021)

250: The Mean One (2022)

389: Until Dawn (2025)

299: Five Nights at Freddy’s (2023)

Main Episode

Zach Cregger’s ‘Resident Evil’ Features a 2,000 Pound Practical Monster Puppet Built By a SFX Legend

The Right Way to Adapt a Video Game

Resident Evil Q&A: Director Zach Cregger Shares Inspirations and a New Film Teaser

Train to Busan (2016)

The Exorcist (1973)

B-side

Dead Space

Death Troopers

Dead by Daylight

The Dark Pictures Anthology

The Quarry

Amnesia: The Dark Descent

MADiSON

Alan Wake

Phasmophobia

Friday the 13th: The Game

Halloween: The Game

Mortal Kombat

Fallout

BioShock

Minecraft

The Sims Movie

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Music Credits: "Hack or Slash" by Daniel Stapleton

SPEAKER_05

We have to imagine that there are these infected living in spaces where they're just like don't have access to feed and to continue to grow.

Kris

I love that you're giving the poverty plight for the the zombies in the fucking sewer. They don't have access. We need to support them. They need government support. There's a particular kind of panic that comes with checking your inventory and realizing you've got two bullets, no healing items, and a hallway you haven't explored yet. And Zach Kreger wanted to bring that feeling to the screen. After Barbarian in Weapons, he teamed up with co-writer Shea Hadden to follow a new character through a world familiar to anyone who's ever had to ration ammunition or wonder whether opening a door was worth the trouble. Kreger built his story around the outbreak surrounding the second game, following someone with his own errand to run as everything falls apart. Now, imagine having that happen while you're at work. You're a courier, you've got a package to deliver at a remote hospital. It should be one more stop before you can call it a night. Then an outbreak hits, mutated creatures start closing in, and finishing your shift becomes a matter of surviving long enough to find a way out. Buckle up and enjoy the ride, folks, because this week we're talking about Zack Kregger's Resident Evil. Spooky season greetings and salutations, and welcome to Hacker Slash. If you're joining us again, welcome back. If this is your first time listening, welcome to the party. My name is Chris, I am your friendly neighborhood slasher enthusiast, and this week I'm joined by the classic horror connoisseur Sean.

SPEAKER_00

Freezing my ass off, running around, getting chased by crazy people.

Kris

And of course, we're joined by the resident Resident Evil expert and paranormal paramour, Binx. Yeah, video games!

Sean

You're tuning into Resident Evil, but if you support the show, you'll also get to hear our B-side at the end of this episode, where we get into maybe some video games that could make for some really great horror movies.

Kris

Now, what I am excited to see is what you all could have possibly expected going into this, particularly as folks who I know enjoyed the games.

SPEAKER_05

Oh man, I have been counting down the months, days, and hours because it's not just Resident Evil, of course, it's also that I really enjoy Kregger's films. I I've enjoyed them thus far. So I knew I was gonna have a good time with this. And also because I knew he was a big fan of Resident Evil. I'm talking like he's played the games and on several occasions he's proven that he knows ball. So I was really looking forward to seeing that come into fruition, be faithful to that game experience. I think he did a really good job of setting the expectations because I think there's a lot of pressure when you adapt something this big, right? Especially this franchise. But I definitely was hoping that we were gonna get something that was equally as scary, but also have a little bit of that humor that I know Krager's really good at.

Sean

You know, I played some of the early games. I'm not like an expert in Resident Evil games by any means. I definitely played some of the early games growing up as a kid. And I just my initial expectations going into this was actually okay, we're getting a Zack Krager's Resident Evil. So not necessarily through the lens of Zack Krager is an expert in Resident Evil or just a fan of Resident Evil or has played the games of Resident Evil. That wasn't necessarily going through my mind. What was going through my mind was after getting movies like Barbarian and Weapons, there is an expectation that Krager is going to give you something strange, unpredictable, maybe a little bit nasty, and maybe a little bit psychologically messed up. So the question becomes was I really expecting a Resident Evil movie, or was I expecting a Zack Krager movie wearing Resident Evil skin? And that distinction I think is very important.

Kris

Yeah, I found that for Zack Krager, I enjoyed his films the more that I saw of them. And so I was confident that just being Zack Krager himself, I felt like I would go into this enjoying it. I do want to establish that my experience with Resident Evil is watching maybe a couple of the movies. I only really remember the first movie very well. I know that I watched some of the others. I haven't played all the games by any means. I grew up watching my cousin play Resident Evil 2 when that came out. And I remember vividly sitting in his bedroom at holiday parties, grabbing my Cuban bread and my cup of Coca-Cola and going straight to his room and just watching him get messed up as Leon Kennedy. The most experience I've had with Resident Evil is actually playing Dead by Daylight as Leon Kennedy in the Raccoon City police department map. So that's that's about as close as I get. I have no loyalty here. And I know that there's a couple things to help manage your expectations going into this. One, a lot of people really enjoy it, and there are a lot of people who don't, or they think it's just fine. And as I've had conversations with folks, it seems like the more people who just think it's fine, the more likely they are to have been like very deep fans of the game. And I think it's interesting, and I can't wait to hear uh Bings from you and what your perspective is on this. But this is one of those situations where I I had a feeling it'd be a good movie, but probably a better for me movie is someone who can respect that this is a guy who's just an NPC in the Resident Evil game and not supposed to be the main hero that we've are ever gonna follow.

SPEAKER_05

Gosh, I can't wait to get on my soapbox about this because I actually appreciate this NPC perspective because that to me felt like the most uh relatable experience that I've had watching any of these video game adaptations, right? We've seen time and time again them try to adapt the Resident Evil story and their main characters into these films and fail miserably. I actually like those movies, but I acknowledge that they're bad, right? They're not even faithful. At the very least, this is, in my opinion, a little bit more of a fun experience because we are NPCs. You know what I mean? At least I feel, right? And when we think of ourselves watching these movies, especially Resident Evil. So yeah, I think that there's definitely going to be a lot that I have to say about, you know, the fandom and whatnot, but I actually appreciate that you don't have too much experience with Resident Evil because it's a really great perspective, and we definitely have a range here on the episode today.

Sean

I think it's interesting because the amounts of things that I was reading as this movie was, you know, preparing to come out, right? Like there was mentions that this was gonna, you know, live in the same realm or era or whatever timeline as Resident Evil 2 the game, right? So, you know, I think a lot of people were going into this one feeling like this was gonna feel a lot like Resident Evil 2 the game. We may be thinking we are gonna get a story of Leon, like we don't know. So I think there there was some maybe expectations of that from maybe some fans of the franchise uh that they were gonna get something like that. And for me, I don't know that I necessarily cared if I was going to get Leon's story or anything like that. But what I did think initially when I heard that this would be anything near Resident Evil 2, I was just expecting this to finally get a scary installment into Resident Evil, right? Like the previous Resident Evil movies have generally leaned really heavily into action. And then yeah, there's some horror in there for sure. There's some grotesque stuff. We got zombies and mutations, but I was genuinely going into this thinking we were gonna finally get a scary Resident Evil movie. And you know, Crager's reputation makes you expect that this might finally return to the survival horror roots, and interestingly, that's partially what happens, but not necessarily in the way you might expect.

SPEAKER_05

It's interesting though, because I feel like Resident Evil games aren't really that scary until like the most recent ones, where they really are trying to get you to lose your Resident Evil 2 was the scariest shit ever. Oh, well, yeah, okay, right, with the exception of Resident Evil 2.

Sean

I'm biased because that's like the one I played the most.

Kris

So Sean, but consider the times, my brother. Consider the times. I know it was the scariest shit of all time because it came out when we were children.

Sean

I know. It's like that's like saying The Exorcist is the scariest movie of all time, made me completely faint and throw up in the theater. It's like now you're like, this is kind of comical, actually.

SPEAKER_05

I mean, yeah, first of all, if you play Resident Evil 2 right now, like the OG one, or for example, I played Code Veronica recently with my brother, and you see these graphics and they are squares. They are full squares. There's no way that you are petrified today playing any of those games. Now, granted, I just finished beating Resident Evil 2 remake, and that definitely has a little bit of that ambiance, but that's because it's modern. Like right now, we have really captured how to make some of these mov these games very scary. But I just feel like, yeah, it would be really great to have that be the case because all these other ones are very camp and funny and like weird. Very 2000s, a product of the time. But my experience watching this movie definitely felt terrifying. I was laughing, sure, yes, but I was just as much losing my shit, terrified. There was a jump scare in this movie that had me fully off the chair.

Sean

Oh my gosh. Okay.

Kris

I cannot wait to unpack what that was.

Sean

My experience watching this movie, I think the number one thing that was going through my head a number of times watching this movie was finally a horror movie where the reactions feel hilariously too real. You know what I mean? Like, and we're gonna get into it like when we get into characters and things like that, but I'm talking like reactions that you know I feel like are just things that I would A, either react in real life if shit was happening to me like this, or B, react while playing a video game. And it was a blend of those two things that I thought made the experience of watching this movie just that much more fun.

Kris

Listen, Austin Abrams as Brian was absolutely the showstopper for me. Like he made a Resident Evil movie feel fun while also it being stressful as hell. Because it's wild because this is a fun adventure movie. I say fun, it's not like family-friendly fun, it is a really dark macabre adventure movie, and the tension is absolutely relentless, and it's it's actually really fun. And I was thinking about this even more while I was at work today. Brian goes through so much ridiculous stuff, and no matter how many steps forward he takes, it also feels like 70 steps backwards at the same time. And I remember watching this with my nephew and thinking, like, okay, well, in the game, you know, there's this a certain aspect, and so I was expecting that there's no possible way that this could end well. But the movie sets you on such an emotional journey that you think, oh, but maybe, maybe it could, maybe I don't know. Seems like it's doomed, but also maybe it's not because Zack Krager is a wild motherfucker.

SPEAKER_05

Anything is possible in that ending, anything is possible.

Sean

Yeah, I mean, well, we know we know how Zack Krager ends movies, you know.

Kris

Yeah, yeah, that's true. But I think one of the things that I appreciated so much was just how much the humor worked because Brian is so visibly overwhelmed at every step of the way. And Sean, you mentioned this. His reactions feel like somebody who has no business being in this situation. Yeah. And quite frankly, if any of us were minding our own business, I you know what maybe would have been even worse off than him, quite frankly, because he at least stumbled his way into some resources. So being able to laugh at him while still feeling danger was just honestly an incredible ride and an incredible combo for this.

SPEAKER_05

And you said stumbling onto resources, and that was something that I thought was one of the best parts of this movie, if anything, because it feels identical to the video game experience. You are hunting for these resources. When Kregor said that you are going to know how many bullets are left in that gun that Brian has, he meant it. You are watching, you are taking account of your resources, you are watching him do things that you're like, damn it, Brian, what are you doing? But god damn it, it would be me too. I feel like there are so many instances here where I was thinking to myself, we have a lot of conversations about what would we do if we were to be in an apocalypse, or like how would we survive? And I just saw it play out right here in this film. I mean, there are so many opportunities where you're not sure what's going to happen. He's running around like crazy, terrified. Camera switches from third person to over the shoulder, right? Or to first person, much like the games and the different types of Resident Evil games that there are. I mean, he accounted for everything, everything, down to the fact that there are so many damn keys in Resident Evil, so many keys that you need to get. And it's you're every if you love a particular thing in Resident Evil, I gotta tell you, there's a pretty good chance that somewhere in this film Zack Kreger accounted for it and is giving you a little bit of that touch.

Kris

Yeah. And I I I get that, and I feel that even without knowing it very intimately. And at least for me, one of the things that I love most in this movie was the POV shots that deliberately put you into a video game perspective. And what I love even more is about how it uses it and then backs away from it, and it's even more impactful when it doesn't show you that because it's reminding you of the horror of what you're seeing. And I can't wait to unpack one of those moments as we get into the spoiler zone between that camera work and then the emotional undercurrent of the movie with everything that's that Brian is going through before this movie even starts, and thinking about the emotional journey that he goes on. What a hell of a time. I'm apparently I'm here for all the parts of this movie that aren't necessarily Resident Evil as well.

Sean

Yeah, I I think you all said it really well. They just the experience of watching this film play out the progression, the it does feel genuinely like in parts and a lot of parts in this movie that you are kind of playing the game out in live action. You know, you think about just the the stressfulness of just playing the game and having to be uh like even as a kid, having to just manage inventory and like actually have to figure out what do you have, what are your resources, how many of this, what do I need? That's genuinely like the feeling that you get and the progression of like how each each scene feels like a different area of the game or a different level, like finding a pistol and upgrading to a bigger gun, like all of those things happen within the movie that gives you that video game feel. And Chris, you mentioned like the you know, some of the comedy, Binks. You mentioned some of the comedy and laughing, and I think I talked to you about this, Chris. Like the the craziest thing that I heard about this movie was that after initial screening, Zach Krager cut out like 90% of the jokes in the comedy in this movie. So I'm just sitting here trying to imagine because I genuinely had a great time with the comedy in this movie, but I'm trying to imagine 90% more comedy, and if this would have even felt like a scary movie at that point.

Kris

No, it would have felt like a scary movie, not a scary movie.

Sean

Yeah, exactly. Exactly. Nonetheless, though, this movie definitely has legitimate scares. Binks, you said there was a spot that got you pretty good, particularly I think in the first half of this movie, but overall, it's really more suspenseful and and startling and and and I think just I mean, even gross, you can say there's some really great stuff in this movie.

SPEAKER_05

Absolutely. And I feel like one of the big things that I loved about at least my theater experience was when I went to the screening, everybody was like so jazzed. People were in costumes. I miss those kinds of theater experiences, you know? And it really felt like the spirit of Resident Evil was at an all-time high. Everyone was super jazzed. It made watching the movie really fun because we were all collectively like pointing at the screen at Easter eggs, having a laugh together, screaming at the same time. I haven't felt like that in a good while, which is why I get so frustrated about this kind of division we have within this fandom, right? Because to me, what I found so interesting that people disagree with is that I think the movie does a really good job at capturing this essence of Resident Evil. Again, I go back to we've seen the films with Leon Kennedy cameos and Claire Redfield, blah, blah, blah. Okay. I've had enough of it. What makes Resident Evil is the games and playing them. The actual characters themselves, we've already gotten that. I don't think that that's necessary to have. So for me, it's like I love the idea that we finally get a game that makes me feel like I'm in the game or I'm playing the game. And I'm very surprised that people are trying to say that this doesn't feel like a Resident Evil movie when this is the most Resident Evil game or adaptation, right, or a Resident Evil movie I've seen out of all of them, of course, aside from the animated ones, right? But I don't know. I just thought that that was kind of a ridiculous take from a lot of people, I suppose. Um, and then also I just feel like the going back to the comedy too, people forget that Resident Evil games are also funny. I'm playing them right now, I'm replaying some, a lot of them, and there are so many one-liners and ridiculous camp moments that Leon says specifically that I'm like, no, this is ridiculous. He's a funny guy. And also Umbrella Corp, they're kind of incompetent. I think Krager as a fan captures that kind of energy too. I think we think of Resident Evil, and like you mentioned, we think just scary, but this isn't Silent Hill. You know, this is Resident Evil. It's a cop and you know, just a girl trying to find her brother, and like these characters are just regular average people going to work and they've got funny commentaries and quips. I I feel like we kind of lost sight of that at some point when we walked into this theater and saw the comedy.

Sean

That's a good point. I mean, you know, at the end of the day, there's gonna be people that are upset no matter what you do, you know? There's gonna be some kind of like purist out there that really just wanted a direct adaptation or wanted a specific story. You know, there's people out there that think bands steal songs right out of their head. You know, there's just a lot of stuff that goes out there. People have opinions, it's great, you know. I guess that's what makes everyone different.

Kris

But put on tin foil hats, folks.

Sean

Yeah, what whatever, you know. We're not hating. It's okay. You do you, but I think the biggest surprise for me in this movie, or maybe not even for me really, I think the biggest surprise that you might walk into this movie and feel is it's not really a zombie movie, you know, and maybe that's not a surprise for like big time Resident Evil fans and things like that. But obviously we have zombies, they're here, but the movie expands considerably beyond that. You're getting, you know, a monster mash version of Resident Evil with creatures that become increasingly more bizarre and grotesque. And I think there's a lot of creature variety in this one, which is pretty fun, and the body horror of it all is a major part of the experience, I would say. So I think that is definitely something that stands out.

Kris

You know, one of the things that actually really stood out to me, Sean, and obviously you mentioned the zombies of it all. This episode releases on day two of our 31 Days of Horror, and today's theme is zombies. You're welcome, folks. Hope you enjoy Resident Evil. However, one of the things that I was absolutely struck by, and what I loved so much about this movie, was how reminiscent it was of other horror movies, i.e., The Thing from John Carpenter. I absolutely fucking loved it. There's I think a few tentacles too many for my per taste personally, but I respect the hell out of it. And I think if you're someone who is looking for a fun time in a movie theater, if you're someone who really appreciates practical effects, and I mean, even in the moments where things look a little bit too digital in at some points here, there are there's a lot to enjoy. If you like creature features, if you like body horror, if you like super grotesque transformations, there's a lot in here for you. And I think honestly, for fans of the game, even if you are on the side of this that says, No, I think it was just an okay movie, but it's not Resident Evil, I think the dialogue that you're going to have and then maybe the passion for Resident Evil that this kind of movie reignites is still well worth the price of admission.

Sean

Yeah, 100%. I think that there's you know, there's a lot for everybody. I think there's gonna be a lot of different types of horror fans that are gonna find something that they love in this movie or like in this movie. Anything from you know Austin Avery. Abram's character as Brian, not necessarily the traditional action hero, just kind of feels like this ordinary dude who's accidentally wandered into a video game and doesn't know the controls. You know what I mean? Like that's kind of the feeling that you get. And I think horror fans who just, like you said, Chris, creature features, body horror, practical monster effects, dark comedy, gore, there's something for everyone here. The thing is, is there's going to be some fans that we've already know have had expectations of something very specific, like wanting a specific storyline that they didn't get or whatever. But overall, I think there's a lot for everyone.

SPEAKER_05

Yeah, absolutely. I just feel like, you know, we see this with everything. I you I you guys are so right about this every time that there is something adapted, whether it's a book or a game or what have you, right? Like the expectations are through the roof and then some. And I just feel like, I don't know, you could go about it either which way. Either you operate from a level of like gratitude where at least we have something, or you just choose to be so nitpicky about every little thing. Now, I will say, you know, even for people that aren't necessarily fans of Resident Evil or don't know much about it, I think that there are some aspects to this movie that, you know, you have to kind of overcome. I think Zach Krager really likes to commit to a bit and he will have several bits and he will continue to add to them and add to them. And like we kind of hinted at, you know, he's got a certain MO for those endings. And I feel like if you kind of like get tired of the bit for almost two hours, it can be exhausting. Sure. It could work for some others, right? Like for me, I love that kind of humor. I'm okay with it. But again, I just think like at the very least, it's a ride, one way or another. Whether you had a good time at the end of the roller coaster and you're a little queasy and you've had enough, that's likely. That's okay. For others, I was ready to go back on and pay the price.

Kris

Being you you mentioned that, and all I could think of was Stu saying, I'm feeling a little woosier.

SPEAKER_05

Oh, yeah.

Kris

Well, I can't wait to see how these feelings all translate to a solid ranking of this movie. But before we get there, Sean, how would you describe the gore score in Resident Evil?

Sean

Yeah, I think the gore level is fairly high in this one, to be honest with you. I think it's not necessarily because it's just constantly spraying blood everywhere throughout the movie, but because the movie gets into some really nasty body horror territory. You have blood, you've got body horror, you've got these practical effects that I think work really well. You have everything from exploding bodies, dismemberment, grotesque transformations, these creature mutilations, you got bodily fluids, extreme creature effects, and just a lot of heavy, heavy body horror. And I think it earns itself a high gore score.

Kris

And what about that animal report?

SPEAKER_05

Haha, listen. Animals are not safe from the T virus, especially dogs. So, as you could imagine, the animal report here is absolutely not safe at all.

Kris

It's almost like the T stands for the thing. Oh, yeah. Once again, super reminiscent. Well, let's go ahead and get into our ratings. Zach Krager's take on Resident Evil from 2026. Was it a hack or a slash?

SPEAKER_05

I'm like, you know, so jittery. I've been so excited for this episode. I'm just glad to also be back. I've been sick for like what feels like a lifetime. And in that time, actually, that I've been sick, I've attempted to continue my gameplay of Resident Evil 4, and I've just been sleeping. So there's that. But I just feel like, man, it's no surprise to anyone on this pod that's listened for a while. I talk about it a lot. I talk about Silent Hill a lot. I also talk about Resident Evil a lot. This is like one of the first games I ever remember seeing. It is kind of faded that today that we are recording this at September 30th. That is when the events of Resident Evil 2 occurs. And it is also my brother's birthday, who is the person who introduced me to Resident Evil. So, really, Resident Evil is in the blood, you know? And I've been fascinated by these games. I think that it is unhinged lore and it is expansive. I've loved revisiting this franchise every year, whether it's replaying the games and collecting memorabilia or watching the movies. I've just been really excited about this movie in particular because as someone who has been slighted by their favorite video game Adapted Poorly, I'm looking at you, The Last of Us Season 2. I can admit that it's fair to be worried about something like this, okay? I think that we all have an experience one way or another of something that we love being adapted poorly. So I understand that I can be a little bit savage on my take on here, but I just think that Zack Kregger as an individual in his movies thus far, although, albeit just two of them, right? I just feel like I've love them. For right now, he's three out of three. And he is also someone who's picked up the controller and played the fuck out of these games. He, in every press tour, in every opportunity, he has made it known that he knows what he's talking about. And he never intended to slight you or steer you in a direction that wasn't what this movie was. He said from the very beginning that this was going to be from the perspective of an NPC, that you were going to be getting a movie that felt like the visual language of a video game. And I find that to be so bold, so risky, and a really good time. I think we've seen these adaptations multiple times with Resident Evil, and it doesn't really capture what it feels like to be a fan of the game and play them. And this game and movie, really, I say game because that's what it was, really, right? I think it captured that really well. And I was in for a ride. Austin Abrams also just naturally has this like ability to feel like you know him in real life. He's relatable, he's funny, and I feel like that also kind of lets you lean in and be even more terrified when the jump scares hit, but also laugh your ass off when he gets into certain circumstances. All in all, this is a fun time. It's a ride, get with your friends, enjoy. Maybe you're not gonna love all of it, right? Because again, maybe the humor gets a little bit too much at some points, but there is going to be something that you take away from this that you're gonna say, Dan, that was really cool to see. And that is worth the price of admission at the theater, watching it at home, whatever you can do to see it. So it is no surprise that I, as the Resident Evil super fan, actually do love this movie, and I'm giving it a very big slash.

Sean

You said it very well. I think Zach Krager takes the Resident Evil franchise, throws it into a blender with his own brand of twisted horror, and somehow comes out with a movie that feels both fresh and unmistakably Resident Evil. It's creepy, it's disgusting, it's surprisingly funny, it's packed with practical effects, creature effects, and enough blood to make a red herb look like a freaking damn Capri Sun out here, you know? So what I loved about this movie is that it has this very distinct feeling of progressing through a video game with reactions that feel something like I would be doing if I were experiencing this shit in real life or playing the game in real life, from the practical effects to bring the creatures and the body horror to life, to you know, y'all said it, Austin Abrams, and his ability to give us a character that I was just invested in from the start to the finish. This movie left me wanting more when it ended, you know, and that's I feel like always a good thing. I think that there were so many nods and Easter eggs that referenced the game so perfectly that it made it really fun for longtime fans of the games, but also doesn't really ruin it for the viewers that don't know much of anything about Resident Evil. It doesn't make it feel just like fan service, I guess is what I'm trying to say. And so I think when it can balance both of those worlds, it does its job really well. And so I don't know what else there is really to say. I think this is definitely getting a slash in my book because, unlike the Umbrella Corporation, Crager actually found a cure for the Resident Evil franchise.

Kris

Wow, that is poetic, Sean. I don't know if I can top that, but I'm just gonna be very transparent here. This movie was so much fun, especially in a moment in life where I just need some fun at the theater. This thing is tense, it's disgusting, it keeps finding new ways to make an absolutely terrible situation even worse. The horrors persist, and so does Brian. And it's really, I think, Austin Abrams Jordan that keeps that keeps us working, being so like you mentioned, he is so visibly unprepared for everything that's unfolding around him. And I appreciated how much effort, even the most basic tasks, take from him. Picking up a weapon doesn't suddenly mean that he knows how to use it. I'm looking at you, Allison, Halloween kills, and absolutely not. You're a teenage girl. Why are you that good with a shotgun? It's crazy. But the struggle that he has in this movie makes the danger feel so much more immediate. And still, Abram just gives him enough humanity that I care about him beyond whatever horrible thing that he's encountering next. And I just really wasn't expecting that. Typically, you go into a movie with zombies, and the only thing that's ever made me feel like a deep sense of care and compassion is Train de Blue Son, and you know exactly why that is. If you've seen that movie, I absolutely love the camera choices that put us into his perspective, and those moments really capture the feeling of playing a horror game, even for me as someone who doesn't play a ton of horror games. You're you have these moments where you're looking around, you're trying to assess danger, you're hoping you have enough resources to deal with whatever you find. Not unlike Baldur's Gate 3 in some moments, but overall the tension, the humor, the creature design, all that emotional investment really carried this movie for me. And I found myself laughing, cringing, very frustrated, like looking at my nephew and be like, Why the fuck is this guy not moving? And I I wanted to see how he would get through it. Listen, if you enjoy gnarly creature features, if you enjoy survival horror, then listen, there's enough here for you to enjoy. So I absolutely recommend it. And it's a slash. Now, with that, Zach Krager's take on Resident Evil from 2026 has earned a universal slash. You can find in this movie in theaters right now. But if you want to throw it on back later in this year after this episode's release, you can find a streaming online. We'll leave a link to where you can find it in the show notes. Go check it out, then join us in the second half so we can break down these spoilers together. See you in a bit.

Sean

Did you or a loved one enter Raccoon City between 1996 and present? Did you experience unexplained zombie attacks, mysterious laboratory explosions, spontaneous mutations, or an overwhelming desire to save your game every five minutes? If so, you may be entitled to compensation. That's right! You may have been exposed to the T virus, G virus, or any number of other completely unnecessary viruses developed by Umbrella Corporation without your informed consent. And you don't have to be a SARS member to qualify. Have you experienced any of the following symptoms? Sudden cravings for human flesh, difficulty navigating rooms because you insist on checking every single drawer, an irrational fear of typewriters, finding a green herb and immediately thinking, oh thank god, hearing a door creak and whispering, not today, tyrant, unexplained tentacles, sudden loss of skin, sudden gain of additional arms, a mysterious man named Wesker refusing to explain himself, or the overwhelming feeling that this mansion has way too many locked doors. You may be entitled to join the Resident Evil class action lawsuit. At Umbrella Injury Attorneys at Law, we don't just fight for justice, we fight for survival. Our attorneys have extensive experience handling cases involving zombie bites, biohazard exposure, unethical pharmaceutical research, unnecessary mansion architecture, and of course, emotional distress caused by a giant fucking spider. Did you lose a loved one to an experimental bioweapon? Did you have to fight your way through a police station with three bullets, half a green herb, and absolutely no idea where you're going? Were you promised a routine medical evacuation only to discover that your employer was secretly manufacturing biological weapons underneath the city? Call now, because you deserve compensation. And maybe a red herb.

Kris

Welcome back, folks. You're now entering the spoiler zone for Resident Evil from 2026, which has fittingly earned a universal slash. Now, before we get into all the rest of those spoilers, let's kick things off with the blood, the guts, the gore of the sleigh by sleigh.

Sean

Yeah, listen, Resident Evil doesn't just kill people, it seems genuinely interested in finding increasingly disgusting ways to turn the human body into a special effect. The kills in this movie go from, oh, that's super nasty, to oh, come on, Zach, what the fuck are we doing? And every time you think they've found the limit, somebody gets introduced to a new and exciting way to die. And I think that there were a lot of really fun kills in this movie, a lot of really fun mutations in this movie. And I think that there's a lot to talk about here. So I am curious what were some of your favorite standout kills, mutations, whatever we want to talk about.

Kris

Wow, there's so many to go with, and I just I feel like it's only appropriate to start at the beginning. I have many things to comment throughout all of these, and I can't wait to hear what you all say. But I really want to just unpack the implications of the first infected woman because coming out into the middle of the road, okay, sure. You get struck by a car, manage to walk away, you flip over a little bit with your very necrotic arms, and she's not very nimble yet. But it's almost as if that cop car or maybe Brian's car must have had the butt warmers on because she began to thaw out a little bit, and the more thawed out she got, the more active she got. For her to get shot so many times, being a car that flips over, her whole presence was fucking crazy. But my god, when Brian blows her fucking head off with that shotgun blast, wild.

SPEAKER_04

Damn.

Kris

I was like, okay, this this feels like the Resident Evil I remember.

SPEAKER_06

Yeah. That head came right the fuck off. That was intense. Exploded.

Kris

It was reminiscent of the ready or not family combusting, but just the head.

SPEAKER_05

Just the head. Yeah. Yeah. Well, and then since we're painting that scene right there, the jump scare that got me and basically had me flying through the roof of the AMC Aventura was the man that comes from the closet on the side. Because oh yeah. When he when he ran out, I was like, oh, that's it for me. It's a wrap. My wisdom teeth surgery is just basically for naught because I've lost all my teeth now from screaming. It was a little too much in the moment. A little too much.

Sean

Oh man, it was the the whole progression of that whole sequence was amazing. But yeah, her getting the the her head blown off by by Brian, but then like then proceeding to start like fusing together with the other body and like almost like absorb it, you know, absorbing it, and then becoming this mutation of just adding bodies and just rolling around and like oh, it just progressively got more and more intense as the movie came on. Rollin', rolling, rolling, and just keep on rolling, rolling, rolling.

Kris

It's yeah, okay, but it also did remind me of the faculty with all those little tentacles and the things coming out of it.

Sean

True.

SPEAKER_05

You know what it reminded me was of was Evil Dead Rise when like the fan morphs into one thing. I I I was like, oh, nice. I mean, here's what I will say though. That monster, that leg, let's call it leg monster, I suppose, it reminded me a lot of Mr. X and Nemesis. They're the characters that basically they fucking chase you throughout all of Resident Evil 2 for Mr. X and Nemesis and 3. Mr. X specifically in Resident Evil 2, you cannot let that man go. He will find you no matter what corner and whatnot. So this leg monster, when we kept seeing it show up in these corners and these spaces throughout the movie, I was like, oh wow, this is literally like that part of that game where you cannot let this goddamn thing go. It's just picking up more legs and appendages as it continues to chase you all through a record.

Sean

The whole movie.

SPEAKER_06

The whole movie. Crazy. It's ridiculous. I was here for it. I loved it.

SPEAKER_05

I will say, skipping a little bit ahead though, or maybe this was the next kill. There's so many fucking kills in this freaking movie, obviously. So many kills. I we could never go through every single one of them because that would take us a lifetime. So let's just talk about a whole episode, clearly. Let's talk about the little girl because loved it. I mean, listen, it was not only fuck them kids, but the line that he says afterwards, like, I love kids, I love kids.

Sean

I was like I didn't just shoot a little girl in the face. I love kids.

SPEAKER_05

I love kids.

Kris

Okay, holy shit. There's so much to say about this. This is actually one of the moments that I love most in this movie because it wasn't just the incredibly fucked up nature of stumbling upon a child who is still herself. And then we see the parallel because you you wonder at first, okay, the closer he gets, the little tentacle foot reaches out and tries to grab onto him. Was she luring him as bait? You eventually see how scared she is and how conscious she is. And this is a moment where he is looking at what's gonna happen to him later in the movie, and it is terrifying to be a passenger in your own existence and to to not have control of yourself. But you have that nature of it. You have the fact that this is a child who's looking for help. He's trying to finesse his way out of the situation. But I love that for all those moments we got up before this where we had the POV, we saw the gun pointing. And you know that as you're playing the video game, you would see the gun pointing, but the camera just does a hard cut and all we see is looking at him with the gun. The he pulls the trigger and the sound kind of drops out, and it's like this muffled noise as if you're reacting to a hearing to hearing loss from that blast. To look at the horror on his face, and then only cut right back, to only cut right back and see what's left of her, which is just blood on the black on the back of the RV. Such an elegant way to show that scene while making you feel every ounce of the horror of that moment, yeah, and reconciling with that with the fact that he's been in this thing with Michelle about whether or not they're even ready to have kids. It was layered, it was such a layered and nuanced thing that is taking genuine horror and violence and combining it with inner turmoil. Yeah, fucking terrifying.

SPEAKER_05

And it wasn't heavy-handed with it either. I felt like it was just simple and quick enough where you get the message, you don't need to be like force-fed it. Because the I agree, I was very surprised by the choice of just showing the blood on the wall and not even too much of it, too. Just enough where like we don't need to we see the aftermath, but it's not like that wasn't the joke, you know what I mean? Like that could have been another bit that he did. And to not to restrain itself and not do that was was really great. But I feel like in general, we at this point now he has killed, I I want to say a few at the very least. Like he's still kind of trying to understand what the fuck is even happening and come to terms with what's going on. And damn it, I mean, if you saw the first zombie, you wouldn't instantly think, like, okay, this is a zombie. I mean, you you're in a state of shock perpetually. We play these video games, but you never actually think that you would be in that scenario.

Kris

No, especially because granted, we definitely saw it with the body fusing, right? But the whole time he's encountering that old woman, he's not seeing tentacle.

SPEAKER_04

Right.

Kris

And we get this floppy fucking foot, and not only do we get that floppy fucking foot, but she also bites him and starts the ticking clock of his own demise.

SPEAKER_05

Which, if you knew, you knew, you know, that I spent the whole movie being like, God damn it.

Sean

Our boy. I mean, you know, we we all uh kind of knew or had a feeling after that moment, you know, we're just waiting for it. You know, I'm sure everyone's maybe secretly hoping, you know, he's gonna find some kind of a cure by the end of it because we just like the character so much, but that's genuinely. Not how these things usually go. So, but I loved it. I I think there's a number of really great moments and kills in this movie. I loved the puker dude in the elevator. I think just the oh, just just the thought of like that whole thing. That also played out much like a video game, like having to dodge the falling acid puke and having like little slivers of part of the elevator to still stand on, but then being able to get up there and use that dude to like also deflect another, you know, getting chased by the other mutated thing that's following him, and and ultimately, you know, killing that dude. I mean, there was just a great moment right there. Just so many great things.

Kris

I just want to point out that that's only the tactic you use after save scumming, like 70 times.

Sean

Yeah, oh yeah, for sure. Like after you've tried forever to try to beat that level.

Kris

Then you're like, oh my god, I can wield the puke, I can use the puke.

Sean

Yeah. Why didn't I think of this earlier?

Kris

I can turn the tide.

Sean

Oh my gosh. Uh, it's so true. It's so true. Also, you know, and I don't remember, you know, when which games we actually see this thing in, but like the big fucking bloated fat dude.

SPEAKER_05

Yeah. So I thought that that was gonna be some kind of not that it looks like Nemesis at all, but I thought that kind of like because Nemesis is huge, I thought that maybe it was gonna be some kind of like odd reference to that, but um technically we don't necessarily have a game where that big bloater guy exists.

Sean

Yeah, maybe I'm thinking of Nemesis.

Kris

So I was I was asking about this because damn, if you see Barbarian, you know that Zack Krager loves a round, translucent looking person because who that was I was thinking back to the water tower of it all, and I really thought, like, what the fuck is this giant adult baby doing in this sewer? And my nephew actually wrote down a note that the big pale dude that the thing that the rats come out of to him, who and again he's obsessed with Resident Evil, uh, looks like a regenerator from Resident Evil 4.

Sean

Okay. And I don't maybe that's I don't know what that really translates to, Binx.

Kris

So maybe you can confirm.

SPEAKER_05

I'm playing Resident Evil 4 currently, right now. I'm not at that part specifically. But yeah. Yeah. No, I mean I've I've played it before, but I I guess I I haven't seen my my brother played that game when I was younger. So I I'm playing it now and falling asleep. Really, my best friend has to play a lot of it because I'm I've been knocked out. But dang, okay, that's a good one. I mean, to be honest with you, I just thought that maybe it was just like some weird, like, I guess like supposed vessel to see what it would look like for these. Yeah, I see it now. Okay. No, that's a really good damn, that's a really good call. I mean, the way I kind of see it too is like we have to imagine that there are these infected living in spaces where they're just like don't have access to feed and to continue to grow and whatnot, in a sense where like at that point he's just like in consuming rats, you know what I mean? Or they're just like taking over him. He was literally like the puppet for him.

Kris

I love that you're giving the poverty plight for the the zombies in the fucking sewer, they don't have access. Okay, we need we need to support them, they need government support.

Sean

I mean, listen, he wasn't even doing it, he was just sitting there waiting to unleash that whole belly of rats that come out.

Kris

The rats that's not back, too.

Sean

There's a couple of things, and I know we're getting ahead, and I don't know if that is a moment that anyone was gonna highlight in scenes by any means, but I will say there's a couple things that stood out in that scene as we got to that mutation kill, whatever. When the rats come out of that dude, it's absolutely amazing that he actually shot every single rat on the ground. That blew my mind. That was very hard to believe. So that was just one thing. But it's leading up to that that was a specific moment that felt like you were playing a video game because he's like walking through the sewers and he like he sees like through around the corner just a glimpse of this weird big thing, and he just like peeks and looks around the corner. 100% what I would do in the in a video game like that. Like, hold on, I'm not just gonna go just running around the corner. Let me take a peek and see what I'm up against before I can. I gotta brace myself and get ready. Do I have the right weapon? Am I ready to do this? Is my finger on the right button? I don't know. I gotta get ready for this. Like a hundred percent, and that's what it felt like.

SPEAKER_05

Oh, I'm with you because any opportunity that I can use stealth, I will be using it. It's almost annoying to my best friend who plays these games with me sometimes because his comment is that I often will like just haul it. I'm ready for the story. Get me to the next section. I'm so terrified, I don't even want to interact with that thing just in case. Whereas he is the kind of person that, like, of course, resources, right? Looking, maybe like treasures that you can then sell, etc. So I'm living the broke life in some of these games because I am terrified and I'm like, let me not fuck around and find out too much. And I mean, damn, I will say, those were a lot of rats to get with precision. That might have been the one moment where it's like, okay, this feels like all the other Resident Evil games where suddenly like you're good. But let's also be honest, if I had a gun, I'd just be swooping and swerving, shooting everything on the site.

Kris

Yeah, and I just started blasting. It reminded me of a particular uh quest that you have in Baldur's Gate 3, where you're going to a certain inn or tavern and you have to go down to the basement and or the wine cellar and kill all the rats. Oh my god, yes.

SPEAKER_05

Oh my god, so many rats. You just took me back.

Kris

Yeah, so many rats. One good fireball takes them all out. But fantastic fantastic. Well, you should play with mods. Yeah, it has some strategy here.

SPEAKER_03

Fair enough.

Kris

Really trying to make Baldur's Gay 3 happen. But I want to back up a little bit from the sewer because before he even gets down to the sewer, we lost Maxine. Maxine the baddie. Maxine, who is only a severed bottom half of her body when we next see her after she disappears around the corner. And I thought, how cruel is it that Maxine's lower body and all her tendrils and her inner just laying out, is then joint as bait to get him to go there. Yeah. And not only that, but then he just says, Nope, fuck that.

Sean

And oh, I don't know, I can't find her. I'm out of there. I turn right around too. I get it. I get it. I'm not gonna play this game. There's no way you're not gonna lure me in. I see what's going on here. There's no way I'm going into the depths of that building.

SPEAKER_05

A moment where you have a side quest opportunity and you're like, nah, it ain't worth it.

Sean

Yeah.

SPEAKER_05

It ain't worth it.

Kris

I don't need that much XP. No.

Sean

But we can all we can all say that we were really happy when the dude got dragged out of the car, right? Like we wanted that death for sure. Oh, yes.

Kris

Did we want it? Yes. Was he fucking hilarious alongside Brian? Absolutely, yes. That was such a nice comedic reprieve.

Sean

Yeah, it was good for sure. But yeah, he had to go for he definitely had to go. But yeah, it added a great comedy element in the film at that moment. 100%.

Kris

And I loved, and and I loved, especially with that, because the first few times he honks the horn, he's obviously just being a jackass, and then you realize he's honking the horn because he's begging for help because he's being dragged out of the car.

SPEAKER_04

Yeah.

Kris

And not only that, for Brian to okay, classic NPC failure, you're shooting him instead of shooting the tentacles. That's pure panic. Because you know, friendly fire. It happens.

Sean

It happens a lot. It happens a lot in video games. We just start shooting and it goes everywhere.

Kris

You know what else went everywhere, Sean? All the blood from the falling infected.

Sean

Oh my gosh. Oh, yeah. Yeah. I mean, I was gonna get into it. The zombie rain. Zombie rain for sure. I I definitely there's a lot to talk about in that scene. A lot of deaths, a lot of a lot of zombie deaths in that in that scene, but it was it was also one of my favorite scenes in the whole movie.

Kris

Zombie rain, zombie rain.

SPEAKER_05

I love that remix. Also, uh they've talked about this. Austin Abrams almost died making that scene. One one small move in that body bag was about to hit him in the head. Yeah, and he was a goner.

Sean

Yeah, 100%. That's one of the stare five. That's one of the things that like truly blew my mind. Like they literally were dropping 150 pound body bags of blood from the roofs, and you know, like you, like you just mentioned, like one of them literally was so close that if he turned in a direction just a little bit, he's he's like a goner or seriously injured. And that was crazy to think about. Like they they really just did that.

SPEAKER_05

I bet you the producer on set almost threw up, if not actually threw up when that happened.

SPEAKER_04

Yeah.

SPEAKER_05

Trying to think of the safety and the safety forms and risk. The safety coordinator on set was fainted.

Sean

Yeah, they were all just so thankful that nothing happened for sure.

Kris

Razor thin margin, Austin Abrams.

Sean

Absolutely crazy. But yeah, I mean, you think about like all of the bags of blood that were dropped from that rooftop or in that scene, right? That's just scratching the surface of what I think was a really great feat in this movie, and that was literally, I think, how much how much practical effects and things that they actually used to bring a lot of this to life. To put it into perspective, like some some odd 500 gallons of fake blood were used just to cover the floor of the maternity ward set. They had to like add more after takes because obviously, when you you take a take, you walk through footprints, would ruin the blood-covered floor, so they had to keep adding more fake blood and more fake blood. There was like 50 gallons of red slime that were used and things like that. The puker creature that we were talking about earlier in the elevator sequence used 16 gallons of this methyl cellulose slime per take. I don't know how many takes actually happened, but we're talking about a lot of effort that went into like making this stuff come to life. And when you think of like the CGI of it all versus practical effects, I there's no like obviously there's no I think published like percentage of which was used, but there was a lot of practical effects used in terms of like where they use that versus CGI, and I think a lot of the CGI was just used to kind of really kind of blend everything together a little bit a little bit better just to make it kind of come together, but just a really great job. The creatures were very practical, a lot of legacy effects were used. The legend, Shane uh Mahan, was heavily involved in the creature effects, so I think that's really cool. You know, his resume includes like aliens, terminator 2, Godzilla, King of Monsters. He's done a lot of work, so I just really, really commend Krager for bringing that to life in this movie and just using a lot of I, you know, I'll always stand on my you know on my on my hill with practical effects because it just it just works.

Kris

Yeah, imagine having a 2,000-pound puppet that takes four people to operate. That's crazy. I just cannot imagine that that's exhausting. I I feel exhausted just thinking about that, Sean.

Sean

Absolutely wild for sure.

SPEAKER_05

Certainly a level of commitment, and I feel like again, far better than the CGI slot that we could have probably seen because there's no need for it. I think it made the movie way more intense. I feel like for me, the zombies were incredible. The look of them was insane. They are exactly what I envisioned for the T virus. They specifically reminded me a lot of the infected of Las Plagas and Resident Evil 4, because those infected like they look a little bit more human at times, but then they so they suddenly like burst into these weird ass like tentacles and things. And when you kill them in the game, you see the tentacles leaving their torso and stuff like that. Like it's so cool. And then even what Brian becomes, the monster that he becomes, looks identical to William Birkin, who is the main boss in Resident Evil 2. I was like pointing at the screen, telling my best friend, I'm like, oh my god, we just beat that guy.

Sean

Like, you know, was this the origin story?

SPEAKER_05

I was like, dude, my god, Brian's William Birkin, because you just see like a massive eye on the side, and that's like the the marker of of what he becomes. And you know that like in these games, if you shoot the eye, that's like the weak spot. And I don't know, it was so fun to see them. And again, these references. And I suppose that's kind of why I'm like in agreement with you, where this is not so much like a zombie, traditional zombie thing. I don't think Resident Evil really is entirely because they become and morph into these like very bizarre looking monsters. And I I just love the look of them, I find them so terrifying. So that was really nice to see.

Kris

You know, I one of the things that I appreciate about this, not only just with the way that the zombies and the infected look, because damn bangs, I was just thinking in the maternity war, the little baby hand that came up and it just kept on going, kept on going, and just reached for the sky. Wow. It was phenomenal looking. But one of the things that I also appreciate, and I'm curious about your opinion on as someone who played the games. My nephew was talking about how faithful the streets of Raccoon City look compared to the game.

SPEAKER_05

Yeah, certainly. I feel like there were lots of moments where I was like, oh my god, this reminds me so much of you know XYZ. We have a scene of him in the garage and I and where he's like shooting the lock for the garage, and it instantly took me back again to Resident Evil 2. It looked identical down to the ramp that you have to like go up or go down when you are playing that particular map in Resident Evil 2. I'm like, holy shit, identical. And again, I just feel like in general, the city itself, the cars and their like disarray. There's actually a fun little Easter egg, apparently, that I didn't catch in the moment. I saw the picture afterwards that there is like an ammo shop that says Leon Kennedy's ammo shop, little bits like that. It captures the beauty of what could have been in that city or what it used to be, you know, and we don't get too too much of it because he instantly gets put into, again, the hospital scenario. You know, we see him in the sewers. There we go, another Resident Evil 2 moment, you know, where Leon and Ada are like just scouring through the sewers, and Brian in the movie even hears like a weird sound that reminds me of a boss that you have to like beat in the game. These are little like slight little Easter eggs that I was talking about, slight moments where if you remember one thing of the game, even if it's these environments like we're talking about, it captured it really, really well. So the movie may not be like Resident Evil 2, but damn, I mean, he put a lot of Resident Evil 2 in there. Resident Evil 4 is his favorite game, and he put a lot of that as well. But I to me personally, I felt like this was like wow, Resident Evil 2 that is in the blood of this one the most, personally.

Sean

Well, see, it's supposed to be take like what he said was it's taking place on just the other side of town, right? Like it to the game story. So I mean, if you look at it through that lens, it makes a lot of sense. And yeah, I mean, outside of even just that, I mean, there's just tons of things that you can pull from this movie that were great little nods and Easter eggs for this movie, right? Like you have what, like the green medical bag is a big one from the Resident Evil remake. The typewriter that almost didn't make the film.

unknown

What?

Sean

Yeah, the typewriter. Like, there's an interview with Zach Krager where he's like, there the typewriter wasn't originally on the desk, and he like was like, I think he was in editing or watching it back, and he's like, What am I doing? The typewriter has to be there. So he went and put the typewriter back in there, or when it put it in there in general. So, like that obviously a classic save point in the games, the mounted shotgun, the heavy field shotgun shells, like the green herb that you get like there's a there you get to see the green herb. Like, there's so many little things you can pull. Like, I just don't understand how a mixture of horror fans and Resident Evil fans can't just love this movie.

SPEAKER_05

I'm with you, dude. Everything. Everything. It's a little ridiculous almost. It's fant or rather fantastic. I mean, and he's not like so obvious about it at times, right? It's not like we're just uh a shot is us just staring at the typewriter, being like, Do you get it? You get it? Nudge, nudge, wink, wink, wink. Like it's seconds, really. The herb you barely even see. He's just like leaning down next to it. You know, it's these little things. And it's really, again, like capturing the essence of even scouring to find these items. You know, like looking at a new gun when he just opens it, he discovers the new gun. I was like, Yes, that is exactly how we feel when we finally find a new gun that we need because god damn it, we are getting further into the game, and my little pistol will not make the cut, it just will not do the job. So it's little things like that that I feel like as we're going through the movie, we are also like experiencing what it's like to progress closer to the end of the video game.

Kris

Yeah. There's a couple other things that stood out. One was there being health sprays in the barn. Like for like Yeah, the first eight sprays. And I mean, listen, I was excited to see health sprays because uh got health sprays in Halloween the game, and that's about as close as I'm gonna get to that parallel.

SPEAKER_05

No, everything was immaculate. Immaculate. And it I mean, God, I can go all day. I feel like you mentioned the baby. I when we saw the maternity ward, the first thing that came to my mind was the baby monster that Zack Kregger says is what he finds the most terrifying in all of the franchise, and I think a lot of people feel this way. I believe it's Resident Evil 8 or 7. Yeah, I actually I think it's eight. I say this because seven is the one with the weird fucking family, eight is the one with the baddie lady with the big hat who in the mansion. This is the way that I memorize all these games. There's so many of them. But there's a baby monster that you have to fucking run from in small confined spaces. Okay, this baby looks terrifying, and I gotta tell you, the baby looks a lot like the late the the mom or like Big Mama in Barbarian, okay? It looks a lot like it. Zach Krager's love for Resident Evil has always been in the movies, is what I'm really getting down to. I think that he needed a little bit of Resident Evil and all of these things, and this baby in particular didn't end up looking like it does in the game. But the moment I saw the maternity ward and the moment I saw that hand go up, I was like, oh my god, he's gonna do the baby. There's no way. But I mean, we got a lot of babies and people flying from all kinds of spaces in that room. It's terrifying. I don't know. I feel like there are so many moments that I absolutely loved in this movie, lots of references, lots of things. But I think one particular, like key moment that I found really, really enjoyable was everything that leads you up to this lap scene, this ending. Because it goes that is like a peak roller coaster ride. Starting from the moment of just like solace. He is sad, he's crying, he's like, Holy shit, I just gotta breathe. Like, I just can't, you know, I'm I'm like actually gonna die. And you really feel for him. We take a moment to like really sink into what Brian's going through, and then it's quickly disrupted by Zach Kregger's voice in the PA system being like, Hey buddy, hello? You know, like it's it's a clear cut, and that feels very realistic too. Like sometimes you just have to keep moving. At any moment, like you have to remember, okay, we are in a very dire situation. But I don't know, I had I had the heart for him, and the moment that he goes up that well, the stairs was never gonna happen. That was a lot of flights of stairs. I don't blame him trying to trying the elevator. He paid the price in some ways, for sure. A little bit of a heart attack, but going up those that many flights of stairs is a lot.

Sean

It's tough. It's a workout after everything you've been through already. Plus, we don't know how he's feeling. You know, he's pretty infected by that point. Which, you know, you know, that whole lead up, but the lab scene in general was just absolutely hilarious. It's just the whole progression of him like trying to get them to give him the cure as he's getting worse and worse and becoming more mutated and killing more of them. And the whole time, he's literally just he's literally just saying, like, no, I'm good. I'm good, like it's okay, just give it to me. It that whole scene was absolutely amazing. I loved it. He just starts he's killing everyone, he's infected, but he's still in his mind, he's still, I'm okay. It's just a lot of stairs, I think he said.

Kris

That shit fucking killed me. Like that entire scene, and and I was I was so frustrated internally because, yes, of course, it's a funny, funny scene, and I love that they put so much comedy in it to distract from how fucking sad it is. There are so many. Moments where he was one small decision or inches, centimeters away from being okay and going back to Michelle potentially. Potentially, maybe not, maybe she's just recto. But that entire third act and just the way that we see him at the end of the film is such a gutting experience. And I think it really goes right back to this whole thing that the whole ride that he's been on. Down in the parking garage, he's leaving a farewell message for her. And he is having this really deep emotional moment. He had desperately tried to reach her earlier, and she ends up calling the house, fed up with his bullshit. But for him to finally record that message to truly be vulnerable, he's sitting there half naked, just he this is what he's resigned himself to. And to then take that beat, also see what happens in the maternity ward.

SPEAKER_04

Yeah.

Kris

To again go back to what he's been confronting and dealing with with Michelle, and then end up the way that he does. Zach Gregor had to make it funny, or it just would have been way too much of a fucking bummer. But I do appreciate its layers.

Sean

Yeah, 100%. It's amazing some of the things that they you know that they portray in the scene, the emotions that you get in the scene, mixed with comedy, mixed with action, mixed with horror. Like there's a lot that's going on here. And I also want to circle back just for a moment, even to the the whole zombie rain scene again, because I know that we talked about like the the danger of it all. We talked about dropping the body bags, we talked about all that. But literally, that whole scene was also just how they brought it to life, having like having like one one side of it was was CGI buildings, and one side of it was real buildings, but him having to like run down that that whole scene. I don't know how many takes they actually went through. Maybe it was one, I'm not sure, but he had to run down that whole street while these body bags are falling. And his reactions were so good. And it's to the point of like, you don't realize until the carnage stops, until the last body hits the floor, and you start hearing him screaming, like, whoo, whoo, you know, like he's having the wild, high-pitched screams, and then he realizes like that's all you hear because nothing else is happening, and then he realizes that the carnage has stopped, and then he turns around and looks at all the aftermath. I don't know. There was just something about that that was just so hilarious, it was relatable in a sense, like you just don't know. And it was just a great scene. And and even when you look at just the practical effects outside of dropping the body bags, like they that was that just goes to show you they weren't just doing CGI bodies falling from the rooftops. It was literally a body bag of blood falling, and the only CGI literally was just to blend it hitting the ground.

Kris

Okay, so what I'm hearing is soundtrack for this song should have been rolling, rollin', rolling, and then let the body sit the floor. Let the body sit the floor. Then it should have been purple rain, and then what else?

Sean

We've got a paper of the remix.

Kris

We do, yeah. We need to make our own, yeah. We're gonna craft a playlist for sure. We'll send the the links.

SPEAKER_05

I love it. The only thing I'll say about the Umbrella Corp staff member is again a perfect depiction of a realistic conversation in this setting with someone who works for a corporation that clearly fucked up. Okay. The guy has a mission, he's fucking stressed, he's freaking out, he's not gonna get into the nitty-gritty. And I feel like sometimes when we see these movies, the conversation feels like you are sitting in a boardroom and they're like very serious, and you know, they like go into this whole dissertation. Like nobody, the guy's gonna be like, listen, this is what you need to know. We kind of fucked up, we're not gonna really get too into it, and but here's what we need you to do. Okay. And the reality also is is like this is a mega, mega corporation. And when you see the actual scientists that were working responsible on this, you kind of realize, oh, they're all a little bit of idiots working here. Like this, this really got out of hand, kind of fucked up here. I found it to be very hilarious.

Kris

This movie's literally weaponized incompetence.

Sean

Yeah, 100%. Absolutely. This is what happens. This is what happens. It's terrible. But yeah, it's true. There isn't like a whole lot of other characters to really dive into. Like Austin, and you know, Austin Abrams as Brian is the primary source of character that you get in this movie outside of the creatures and different things, um, and a couple of side characters, which we have kind of talked about already. But yeah, it's really just the Austin Abrams show, and I think he did an incredible job. I think it was very interesting to see in like one of the interviews with him is saying that he drew a lot of inspiration from interesting characters, including Marty McFly, Kevin McAllister, and John McLean, which you can kind of see like a little bit of diehard in the elevator scene. You can see a little bit of Marty McFly and kind of like how he's like his attire, how he's running, that kind of stuff. I don't know about Kevin McAllister, but maybe I don't know. But it was interesting for him to like throw those names out there as who he drew inspiration from to really depict, you know, his the depth of his character of being somebody that you know not necessarily is someone you would normally see in a horror movie, right? He's confused, frightened, occasionally incompetent, reacts like to this ins insanity more like an actual person than this action movie horror protagonist. And I I think it's a very interesting way to depict the character, which I thought worked really well.

Kris

Yeah, I mean, I love that he refers to himself as a glorified postmates driver. Yeah. I mean, again, very realistic. And I think that's where I struggle with this movie because it is so so so so good. And I and I want to be so clear here that when I give this tiny little bit of criticism, it is not really even taking away from his performance because I thought he nailed it and it was beautifully done. But my god, the biggest thing that I felt in terms of like a phenotype was motherfucker, keep moving. Because for as realistic as a lot of these things were, and I'm thinking specifically in the maternity ward, there's that ballooning effect before we see the little baby hand. I'm like you could literally just keep walking and be fine. But you're standing there and you're sitting and you're watching to see what this thing expands into, as if you somehow think it's gonna not be terrible. And that was just like the one moment. Uh it's it's it was tough. It was tough. But but again, it feeling so tough is part of why it's so good because it just makes you want to shout at the screen and be like, oh, what are you doing? It's interesting.

SPEAKER_05

This the instances where you as a viewer feel like, buddy, what like what are you doing? Is that actually realistic? And then maybe you thinking like, or maybe even creating excuses where you would be like, Oh, that's actually how I'd react. Personally, I'm I'm in agreement with you. Like, uh, I know that I wouldn't just pick up a gun and know how to fucking use it. That's ridiculous. I actually, my opening line was, yeah, video games, because I loved that he acknowledged, like, yeah, I've played video games. Does it mean I know how to freaking use a gun and I'm a sharpshooter? That's ridiculous. So I feel like this movie does a really good job at that. However, I also have common sense enough, even if it was a dire situation where I'm full blown in panic, I wouldn't just watch something balloon. I wouldn't just go straight up to Mr. Stewer bloater and say hello. Like, I I feel like there are some moments here where it was like, okay, where this is more for the bit and the movie, and not so much to commit to the realistic aspect.

Kris

Yeah. He commits to the bit in a lot of different ways, and which makes the the moments that he doesn't commit to the bit so much more jarring. So yeah, listen, you you nope your way when the ten when the lower half of the body is dragged, and it you have a reason to pursue that because there's a car key. You choose not to do that, but then you choose to stare at an exploding thing. You choose to approach a big giant person who's just chilling in a sewer and has no business there. So it's it's funny for sure. It's it's it's absolutely funny.

Sean

It is for sure. And I we're just talking about like how to use the gun, and I just keep thinking back to the moment that he slowly realizes that he shot his own car. Oh man, priceless, absolutely priceless. So good. Yeah, I don't know. Like uh a worse part of this movie. I you know, like I I want to say, you know, like it in one end of the one aspect, the movie was really well paced, like for you know, about an hour and a half or whatever, like it definitely did not feel like they were suffering from any pacing issues, but I definitely felt like I also wanted it to go on a little bit. I wanted it to keep going. And I said at the beginning of this episode, being left with wanting more isn't necessarily a bad thing. But if I had to like pull something I didn't like, I definitely wanted it to keep going a little bit.

SPEAKER_05

Yeah. When it ended, I was like almost with my hands up and I was recreating that absolute cinema meme because I was like, oh my God, what I need more. I need more right now. It was so good. It's such a fun ride. I I don't know what my like worst part of the movie would be, to be honest. Of course, there's gonna be little nitpicks like we just discussed, but if I can be real brutal, just a smidge, humor me. I just I I gotta be honest, the worst part is sometimes some of the conversations that surrounds this movie and the critiques of them. Yes, everyone is allowed an opinion, but sometimes this is why I just have to unplug from the internet because I know we've all experienced it. There are also just people out there that just want to be haters, man. And my God, is it annoying sometimes to be a part of a fandom because they just are looking for anything? How are you gonna tell me that you are instantly saying this movie's garbage when you haven't even A, seen it, or B, you're saying that because it's set in the snow? Like, what? Who cares? That's ridiculous to me. I find that ridiculous.

Sean

It was cool. Set in the snow.

SPEAKER_05

It was cool. I mean, Zach Kruger was right. He said it in the snow. Why? Because he said it would look prettier that way. Was he wrong? No, he wasn't. So someone is a director and gets paid millions while we do not. So I feel like someone might know who what the hell they're talking about when they're making a movie. It's my opinion. I don't know. It's just some hard sometimes. Because the things I think about, big picture, is like, don't ruin it for the rest of us. You know, like you're hating on the movie before it even comes out, and then we're not gonna get anything good. You know, we're not gonna get another movie, etc. Now we don't have that problem because this is the highest-rated Resident Evil movie, and it is doing very, very well in the box office. So haters keep hating. It didn't work.

Kris

Yeah, see, this is where I've actually been mentally for a little bit now, not about Resident Evil specifically, but there is a very widely known thing. So this is not like an original thought by any means, but I think it does influence this mo conversation that we're having here, where the state of the world and the political climate informs how you react to things and review things. And right now, there is just so much fucking negativity because things are just such a bummer of a time. The recession indicators are out the fucking wazoo when you can walk into an Outback steakhouse and there'd be literally zero people in there and then have an hour-long line at McDonald's. I mean, the parallels are there, times are fucking tough and people are fed up, and and there is strain in every corner of the world. However, where that becomes like a release point for a lot of people is taking that out on art. It becomes this really easy thing to neg and to shit on. Not that this thing is perfect, but like Halloween the game is one of those things where even before the game fucking came out, everyone's like, oh, this is trash, it looks like garbage. I'm like, what do you mean? Like, I've been playing, I played fucking Dead by Daylight on Nintendo Switch. Now it's like three polygons, and you're trying to do an ASEM or game, it's just fun. But that is where I think a lot of people just are right now by default. So I you know, I challenge you to find some joy in the things that you are consuming. And if it actually fucking sucks, okay, cool, but maybe don't yuck everyone's yums. And we'd be hacking things, and I get it. Because some things like the mean one are unforgivable. But amen. I think Resident Evil is a good enough product that we can say objectively that it's not a trash movie. Such a big thing to say.

SPEAKER_05

I agree. And because of that, I say, give me more, I will be re-watching, I will be buying the steel book, and I'm going to find that damn popcorn bag. If it freaking kills me, I'm gonna find that popcorn bag.

Kris

Binx, when you see it, I need you to pick up two, and I will absolutely send you the cash. Sean, you want one too? Of course.

SPEAKER_05

Listen. Absolutely.

Kris

Yeah, 100%. I'm right there with you. Give me more. I'm actually seeing this again on Friday night. So the day that this episode releases, my October 2nd zombie pick will be the zombie movie Resident Evil.

Sean

Yeah, this is definitely one I think that's gonna be worth re-watching. Like you said, Binks, it's a good, good one to own for sure. It's something you want to revisit. I think it's just a fun time. So definitely, just from the the you know, pacing of how well it progresses, how fun it is, how funny it is, how gory it is. It's just great. And then there's so many little nods to the games that you could probably watch this over and over again, second, third, fourth time, and still pull some other stuff out. So I definitely look forward to watching this one again.

Kris

Well, I can't wait to see what more of Zack Krager's Resident Evil universe could look like. Should were we to get more, but for now, there you have it, folks. This Resident Evil from 2026 has earned a universal slosh. And while we've certainly had a robust discussion here, the conversation doesn't end here by any means.

Sean

Yeah, if you want to find out how you can advance to the next level and go further than this episode, you can support the show by visiting patreon.com/slash hacker slash. Truly, uh, you can enjoy a lot more of the show, including bonus content, early access, extended episodes with our B-sides, which are free sides during the spooky season, all through October, with movie nominations and live shows.

Kris

We'll see you next time, folks, and remember, it's your body and it's your choice.

Sean

Fucking snowy ass mountain. Alright, so obviously coming out of Resident Evil, you know, we have a really fun, you know, call it an adaptation, call it a really fun version of a Resident Evil film that is giving you a lot of uh really great nods and references to the games that we all loved playing growing up, playing now. I was just like thinking to myself, what are some video games that would make some like really solid horror movie you know installments? And I and you know we've had you know, we we look at some of the stuff we've had, like right. We we have you know, Five Nights at Freddy's, we have different things like that, The Last of Us, right? We have things like this. So Silent Hill, we've gotten, which you know, hit or miss, like we could definitely do a better job in that franchise, too. But I'm thinking of some some ones and immediately one of the one of the things that came to mind was Dead Space. I feel like Dead Space could be a really fun horror movie that's like science fiction, you know, horror type games that I I feel like you're you're on this ship. Could be like this really fun, almost alien meets the thing in a haunted spaceship scenario. Could be really there could be something there. Yeah, that's a really good one.

SPEAKER_05

I've seen I haven't played it myself, but I've watched gameplay of it, and it can get real freaking scary. Yeah.

Kris

Okay, I'm looking just at images of this because I've never heard of or seen this game. And what this is making me wish we had, just looking at even the the design of the character that seems like you play. There is a book called Death Troopers. I'm pretty sure it's called Death Troopers. It is a Star Wars book, and it is a zombie outbreak on an empire ship or an Imperial ship, and the stormtroopers that Han and Chewie find are actually zombies. Yeah, no kidding. And I feel like it would be so cool to get a video game of you as maybe as an Imperial Stormtrooper going to check in on a ship that's not communicating, etc., and then you just stumble upon a fucking zombie outbreak put in Star Wars. I think that'd be super fucking cool.

SPEAKER_06

I'm trying to think of maybe other ones.

Kris

There is the actual movie that is being made right now, uh Dead by Daylight. Oh, that's right. Oh, that's right.

Sean

They are making a movie, dang.

Kris

That is an active development. James Wan, Jason Blum, David Mulrooney. They're supposed to be going into production, I think, early next year. And they just did for the 10th anniversary of Dead by Daylight, they did some new details that dropped. So I mean, listen, that's that's something else that's coming. I'm so excited to see what they do with that because obviously the lore of Dead by Daylight just pulls all these different licenses and IPs and things in there into the fog uh by the entity. So I'm excited to see how they tackle. I mean, I'm sure they'll just do original stuff. I don't imagine they're gonna do like a ready player one horror version. Although Blumhouse did do Halloween. No, no, Dead by Daylight doesn't have the rights to Halloween anymore. This is gonna be fascinating, is all I'm saying.

SPEAKER_05

But then I just you know, I just remembered maybe we could get like we could erase until dawn what happened there, and we can try again. That would be nice. Have you tried give that one another go?

Kris

Mm-mm. Hidden Paneteer. No, oh god, you're right. Too soon.

SPEAKER_05

Damn it. Well, okay, because there's other dark pictures, the anthology games that they made are kind of fun. There's some that are really good. I feel like that could be fun to adapt into a movie. The quarry. The quarry. Okay, yeah, you're that's such a good point. The quarry would be really good. I mean, because they're I know that they're kind of movies already in a way, because they're you know quick time and you know, butterfly effect type things, but I still feel like it could make for a really fun movie if you just have to pick a choice. Don't do whatever the fuck on until Dawn did. That was a weird attempt. Not about it.

Sean

There's a couple of games that I think are standouts that would be really interesting. What is it? That amnesia game?

SPEAKER_05

Have you ever I've heard of it, I've heard of it.

Sean

Yeah, yeah. So that game, um, it relies on like this protagonist who loses sanity if they stay in the dark or look at monsters for too long. So it forces you to like hide and manage your fear. It'd be a very interesting way. Like, how could you put that and make that into a horror movie? It'd be very interesting, I think.

SPEAKER_05

I had someone tell me to play that game, like actually in the dark, and I told them to fuck off.

Sean

Right, yeah. Well, you need the experience, you know.

SPEAKER_06

I know, but no way.

Sean

What's the other one that's like a you're you're like stuck with like a video camera? What game do you know what I'm talking about? There's like a game where you literally only you only have a dim video camera to work with, and you're in like an asylum or something.

SPEAKER_06

Oh, I think I know where you're talking.

SPEAKER_05

It's not a can, it's not a Polaroid camera or something like that. I think I saw something like that for Switch. Let me look, let me look.

Kris

Wow, okay. While you're looking that up, you just reminded me that we also have allegedly. I don't really want to fact check this. I believe we actually have a Phasmophobia movie that's being developed again by Blumhouse. So Blumhouse is taking on Dead by Daylight and Phasmophobia.

Sean

It's wild. I'm really curious to see how those come out.

Kris

I'm excited.

SPEAKER_05

Was it called Madison, Sean? There's a game called there's a game called Madison where you only have a camera, like you're literally just walking around. It looks like a home or something like that. I just saw the cover of this game. I've never played it. I mean, based on the Google image, it's very fucking scary, or at least these monsters look creepy.

Sean

It could be that. I just it just though the I know the one that I'm thinking of, it it's very found footage. It feels like it's like found footage horror, but a video game, which is I I remember I th I don't think I've ever played it. I think my buddy played it a couple times when I was over at his house or something long time ago, and it just felt like pretty intense, you know? That's cool. That's cool.

Kris

Have you guys heard of Alan Wake? I I have heard of it only because it did a a thing with a collaboration with Dead by Daylight, and I also know that it also did another thing with Phasmophobia. That's all I know about it. Couldn't tell you. I think he's a writer, maybe.

SPEAKER_05

He is. Yeah. So it's um he's a r he's a writer that basically is in certain he's searching for his wife, and he is kind of like as he's searching for his wife, he's experiencing events from the book that he wrote, the his most recent book that he wrote that he doesn't even remember having written. So it's the novel is coming to life. He doesn't even remember having written it, and he's searching for his wife. So it's very supernatural, very odd. They just did a sequel to it as well, but it's it's got some creepiness to it that I feel like would be a really good movie. I'm kind of surprised it hasn't been, or like even a show at that.

Sean

Yeah. I'm kind of here for that. I like I I mean that seems like there's some substance there. Like you can actually develop a story out of that, which seems fun. I mean, so does like when you mentioned phasmophobia, that also seems like I mean, we're talking about what, like basically paranormal investigations, right?

Kris

There's lore within that. I believe there's like a shell company that's actually a front for a cult. And the cult I think is behind from what I gather and the little bit that I know about Phasmophobia, the cult can sometimes be behind some of the like Halloween events that they have, like a greater summoning of more fucked up paranormal shit. I'm excited to learn more as I play Phasmophobia more this October. Man, here I am being a basic bitch, just thinking, you know, Friday the 13th the game, give me more Friday the 13th movies, give me more Halloween movies, give me more Texas Chainsaw movies, give me more killer clown movies, give me more even that's oh man.

Sean

I mean, there isn't anything wrong with that, you know? Like give us more, give us more of that, give us more fun slasher games. I mean, they're always that's always great, you know? They're fun. So I don't know. I think uh I think there is a lot of opportunity with some of these games that we have out there. We can uh we can we can make some mini series, limited series, we can make some great horror movies, we can get some really great content going. Maybe I don't know, there's ideas out there. I'm here for it.

Kris

There is, and I you know what I actually want to give a shout out because Mortal Kombat had a real hell of a time after its first movie, didn't have a great little rebound. And I enjoyed the first of the mod two modern movies that we have so far, and I like the second one even more. So shout out to the gonna come back. If you subscribe and partake in HBO Max, yeah, the animated features for Mortal Kombat are phenomenal. And some of the best Mortal Kombat content I've ever seen.

Sean

I'll have to check that out.

SPEAKER_06

I didn't see the sequel now that I think about it, but I did like that first one a lot. That one was pretty bad.

Kris

You're gonna love that shit.

Sean

It was pretty fun.

Kris

It's so feminist. Oh, what? Oh, I know it's crazy, right?

SPEAKER_05

Yeah, yeah.

Kris

What realization are you having here?

SPEAKER_05

No, I remembered who's in the I saw the trailer. I remembered who's in the movie. But I mean, maybe you're not, maybe I'm okay. We'll see.

Kris

I mean, let me add something about it considering it's a Johnny Cage movie, it's pretty surprising.

SPEAKER_05

Yeah, I I guess. Yeah, because I would have thought that maybe it's more about him, but okay, interesting. All right, I'm about it. I also just want listen, what I really want it is the ones that the films or the adaptations that we've gotten so far, or the things that I love, remake them. I already, I already shot that shot to The Last of Us season two. I can't I don't even want to get into it because I'm I'm gonna get heated. So I just want to let's run it back. Let's pretend that didn't happen and we're gonna do it again. We can keep Pedro Pascal. Maybe we can leave it at that. Neil Druckmann's, you know, he's busy. That's okay. We'll wait till he frees up his schedule, we'll bring him back and we'll do it again. I think that would be real nice. I feel like I I want to play some games to better understand the adaptations. Like I haven't seen Fallout, or sorry, I haven't played Fallout, so I haven't seen the show. I haven't played Bioshock actually, which I've been told Bioshock 2, I would love, but I haven't, I think they did like a movie for that too. I haven't seen that. So there's a couple things that are like existing right now. I've never played Minecraft, but I guess the movie, some kids like it. I don't know. I feel like maybe is that something I would enjoy? I feel like that's a little too kiddie, right?

Sean

But you know. I don't know if I could get, I mean, to each their own. I don't know if I would get into Minecraft the game or the movie.

unknown

Right.

SPEAKER_05

At this point, just give me a Sims War movie. Wait, now that you just said that, didn't Margot Robbie say that she was making a Sims movie?

Kris

Get the fuck out of here. What?

SPEAKER_05

But am I okay, I'm right? I didn't make that up. Wait, I'm hallucinating.

Kris

There is a Sims movie in listen, the AI bullshit summary in Google will always say something. This is the third consecutive thing I looked up and it says it's officially in development. Okay, but like if you scroll down to some sources, I'm sure there's something there. Uh BBC looks like it's citing something, but a live action adaptation of The Sims is officially in development, produced by Margot Roby's Lucky Chap Entertainment Banner. Wow.

SPEAKER_06

Interesting. I don't know. We'll see. That could be funny.

Kris

Actually, no, I'll I'll save that. I'll save that for another tale as we get closer to Halloween. A Halloween costume I'm considering.

SPEAKER_05

Oh, okay.

Kris

Yeah.

SPEAKER_05

Dang, now I'm gonna go.

Kris

If my plans pan out the right way, it's gonna be a classic Sims character.

SPEAKER_05

I can't wait. Oh, okay. Oh, never mind. I'm going through the rolodex of characters I know.

Kris

Well, to be continued.